Events
The Nefertari Reputation Incident: Reflections and Exploration
ID: 5320208
Repeatable: False
Validate Conditions on Start: False
Auto Start: No
Auto Start Init: Unknown
Event On
- Rite Ends: What do the poor really need?
Activation Conditions
This event has no activation conditions.
Outcome Actions
- Options:
Your sudden visit causes Nawfal to raise an eyebrow, and when you clarify your intention, he scrutinizes you as if seeing you anew. Although not having many ideas, you still happily share conclusions from recent reflections, saying to truly help the poor, you should –
op1: Help impoverished mothersop2: Let them accept their fate
- Case #1:
- Rite: A Mother's Drop
- Prompt:
You told Nawfal to help the poor, we must help the strongest and most vulnerable among them – the impoverished mothers.
He pondered for a while and admitted you were right. But how to achieve this, how to try? Over a pot of tea, you both discussed and planned how much money, how many people it would require.
"Let's start from your territory, give it a try," he concluded. "I'll pay half, you'll pay half. If it works well, we'll try it in my territory too, again half and half."
Thus it was agreed.
- Case #2:
- Rite: God's Grace
- Prompt:
As a power holder, you know the entire empire is built on injustice. Despite your and Nawfal's efforts, the existence of nobles means draining the lifeblood of commoners...
But at least you can help them accept their fate and live a bit happier. You suggested organizing rituals and celebrations, encouraging everyone to listen to sermons and understand that worldly suffering is a necessary path to eternal paradise...
Nawfal remained silent for a long time then sighed deeply. Maybe, maybe you were right.
With a pot of tea, you both discussed and planned the costs and manpower required for such an endeavor.
"Let's start from your territory, give it a try," he said. "I'll pay half, you'll pay half. If it works well, we'll try it in my territory too, again half and half."
Thus it was agreed.
References
Referenced in Effects
This event is used in effects for the following entities.