Rites
Summon a Tornado
This Amulet of Wind allows you to bind a powerful air spirit that will unleash tempests at your command, earning its freedom in exchange.
ID: 5000063
Type: None
Tips: None
Duration: 3 days
Waits For: 1 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Magic
Tag Tips Text:
- Choose an assistant, allocate funds, make a Magic check, and summon a tornado!
- Amulet of Wind will shatter after three uses
- Tornadoes possess great power and can function as troop in combat.
Random Text: None
Random Text Up:Love it or hate it, it is time for a check
Type: Fight Result
Type Tips: The number of dice provided by your Magic.
Low Target: 1
Low Target Tips: You need at least 1 Success to summon a tornado, and the more Successes you have, the stronger the tornado is likely to be.
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
Amulet of Wind
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Person performing the ritual.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Person assisting in the ritual.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
7 Gold Coins to buy ritual materials
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Consumable that increases Magic.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
Wind Elemental Royal SpiritA Wind Elemental Prince has answered your summons. With your permission, he will tear the skies asunder to indulge his desires in the material world.
Conditions:
- Roll #1: Tag Count (Magic) ≥ (10, 5)
Result:
- Card (Huge Tornado):
- Counter (7000501): Add 1
- Global Counter (7200024): Add 1
Powerful Wind Elemental SpiritThis unruly wind elemental is trapped by your ritual - be careful when you release him!
Conditions:
- Roll #1: Tag Count (Magic) ≥ (7, 5)
Result:
- Card (Large Tornado):
- Counter (7000501): Add 1
- Global Counter (7200024): Add 1
Originally content to raise mere sandstorms in distant deserts, your imprisonment demands compensation - expect a few rooftops and camels to be scattered as minimum tribute.
Conditions:
- Roll #1: Tag Count (Magic) ≥ (4, 5)
Result:
- Card (Medium Tornado):
- Counter (7000501): Add 1
- Global Counter (7200024): Add 1
This weak wind elemental spirit is terribly embarrassed that its power may not meet the summoner's expectations - you encouraged the little one earnestly; surely it will be useful for something!
Conditions:
- Roll #1: Tag Count (Magic) ≥ (1, 5)
Result:
- Card (Lesser Tornado):
- Counter (7000501): Add 1
- Global Counter (7200024): Add 1
The wind slipped through your fingers, scattering expensive gold dust, gem fragments, and spices...
Conditions:
- Roll #1: Tag Count (Magic) < (1, 5)
Result:
Extra
The Amulet of Wind only permitted binding wind spirits three times. Having exhausted this limit, the amulet slowly began to burn away, finally dispersing into the wind like dust.
Conditions:
Result:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Rites
Methinks