Break the vision of miragesType: Normal Result
Type Tips: [s1.name]'s Survival and Wisdom determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Success to find tower.
Rites
From afar, you can see this green, broken tower... But is that a mirage or real landmark?
ID: 5000205
Type: None
Tips: None
Duration: 3 days
Waits For: 1 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Survival, Stealth, Physique, Wisdom, Magic, Charisma, Sociability
Tag Tips Text:
Random Text: None
Random Text Up:Break the vision of mirages
Type: Normal Result
Type Tips: [s1.name]'s Survival and Wisdom determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Success to find tower.Holding breath, pinched a flower
Type: Normal Result
Type Tips: [s2.name]'s Stealth and Physique determine your full dice count.
Low Target: 4
Low Target Tips: You need at least 4 Success to break through the trap.Repaire the broken archway
Type: Normal Result
Type Tips: [s3.name]'s Wisdom and Magic determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to see through illusions.Take the ring from the princess's hand
Type: Normal Result
Type Tips: [s4.name]'s Charisma and Sociability determine your full dice count.
Low Target: 6
Low Target Tips: You need at least 6 Success to claim the treasure.
This rite has no actions when the wait expires.
A guide, with at least 4 in Survival or Wisdom.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
An adventurer with at least 4 in Stealth or Physique.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
A puzzle-solver with at least 4 in Wisdom or Magic.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
A negotiator with at least 4 in Charisma or Sociability.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You must spend 5 Gold Coins to fund the expedition.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
These will yet prove its uses within your adventures.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
The Beginning of Adventure
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
You wandered endlessly, finding only a dried riverbed strewn with ancient stones and withered leaves - the tower may exist somewhere, but you chose the wrong path entirely this time.
Conditions:
[s1.name] calculated cloud heights and mirage distances with instruments. Finally, [s1.name] pointed toward an almost opposite direction - the clouds had been reflecting the tower's image from there.
With anxious hearts, you trekked through desert sands until the tower materialized beyond distant dunes - it, along with those impossible desert blooms and fruits, truly existed.
Conditions:
Result:
This tower stands wrapped in dense vines - their water source and nourishment remain a complete mystery.
Beyond the ruins, countless thorns form towering barriers... Blue luminescent flowers command these brambles through visible rhythmic pulses - sadly, [s2.name]'s repeated attempts to pluck the controlling blooms failed, leaving [s2.name] bloodied by countless wounds.
With supplies exhausted, you had no choice but to retreat empty-handed.
Conditions:
Result:
This tower stands wrapped in dense vines - their water source and nourishment remain a complete mystery.
Beyond the ruins, countless thorns form towering barriers... Blue luminescent flowers command these brambles through visible rhythmic pulses - holding your breath, carefully avoiding the barbs, you delicately pluck that azure rose... Under its ethereal glow, the thorns parted reverently, even displaying submission - you couldn't help wondering what secrets and power lay hidden within this tower.
Conditions:
Result:
Whatever once stood here has been claimed by time's passage. Rich magical energies drift through empty rubble - this was once a gateway linking our world to distant realms... It might have led to vast territories or hidden vaults, but you lack the means to restore such miracles... This adventure yields wonder but no treasure.
Conditions:
Whatever once stood here has been claimed by time's passage. Rich magical energies drift through empty rubble - this was once a gateway linking our world to distant realms...
[s3.name] sifted through the debris, methodically reconstructing the shattered archway... then sealed the final bindings with [s3.gender(his,her)] own hair and blood.
All scattered enchantments reconvened - though lasting mere moments - the mysterious realm concealed within the tower opened its doors to you.
Conditions:
Result:
This is a garden alive with blossoms. An elegantly attired, noble lady tends her botanical charges. She might be a specter, some mighty otherworldly entity... or perhaps a legendary sorceress.
Nevertheless, [s4.name] summoned courage to approach, expressing goodwill and admiring this magnificent garden.
As if answering these praises, she gracefully twisted [s4.name]'s head from its shoulders, positioning it atop a flower bud - during your panicked escape, you could still hear [s4.gender(his,her)] anguished cries echoing from the branches.
Conditions:
Result:
This is a garden alive with blossoms. An elegantly attired, noble lady tends her botanical charges. She might be a specter, some mighty otherworldly entity... or perhaps a legendary sorceress.
Nevertheless, [s4.name] summoned courage to approach, expressing goodwill and admiring this magnificent garden.
[s4.name]'s refined manners and eloquent words clearly delighted this lady... She slipped a ring from her finger, placing it in [s4.name]'s palm - through this artifact, you can cultivate your own garden within the mortal realm.
Conditions:
Result: