Rites

Your name

You have awakened this ancient being from its long slumber, shaped it in form. Now it demands something deeper... something of the soul.

ID: 5000303

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Wisdom, Magic

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Resist the Mirror-Dweller's dominion!
Type: Fight Result
Type Tips: The number of dice provided by your Wisdom and Magic is affected by the opponent's Charisma and Magic.
Low Target: 4
Low Target Tips: You need at least 4 Success to resist the dominion.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Does the Mirror reveal your true face?

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Or do you decide what the Mirror shows?

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Some things may be helpful in crisis

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

It Begins to Reweave Reality
Humans do not perceive the world as it is, but glimpse its truth through songs, poems, and written words. Just as a magical mirror may twist the images it reflects, so too does this poet from beyond the mirror now ensnare minds in new ways...

The creature conjured from the azure glow an instrument you had never seen—some mixed or refined instrument of mortal craftsmanship. Then it began to play, and to sing... a song of you, from the hour of your birth...

Conditions:

You're Free of the Game...
So your life was rewoven—now you were the poet's childhood friend! Together you vowed to wander distant lands, to behold the wonders of foreign realms... For this shared dream, you'd sell your estates and servants, cast off burdensome kin and titles... These duties, these thoughts, were all stitched into your mind with the music. And as the melody played, those dark threads—the Sultan's Game's curse—loosened their grip, no longer binding your fate.

More and more souls, drawn by the song, came to your courtyard. They embraced this tale, offering gifts and blessings for your journey...

Conditions:

Action:

You Dragged It into Chaotic Fate
The music began unraveling the tale of your life, thread by thread, weaving its own strands into the fabric... You were the poet's childhood friend! Together you vowed to wander distant lands, to behold the wonders of foreign realms... For this shared dream, you'd sell your estates and servants, cast off burdensome kin and titles...

Wait—no! You fought back in your mind. Shattered memories and truths clashed, a storm of broken threads as the music grew shrill, desperate to tear fate itself apart—until the darkest, most unyielding strands ensnared the intruder. The Sultan's Game's curse, the fate you could never escape, now coiled around the mirror-poet like a noose... The creature shrieked, cursing the treachery of black magic—but you knew the truth. The Sultan's Game—no, your game—had claimed another piece.

Now, name the creature. Like the wise who bind demons with their true names, make it yours to command.

Conditions:

Result:

Action:

It Demands a Duel
For reasons unknown, you cannot refuse this challenge— the creature must have struck something deeper within you... With every clash of steel, your spirits and wills collide, seeping into one another...

Conditions:

You're Free of the Game...
At last, your weapon slipped from your grasp as something pierced your heart, plunging you into darkness.

When the world righted itself, your childhood sparring partner hauled you upright—the five-hundredth bout between you, still evenly matched... But none of that mattered now. You had sworn to wander distant lands together, to behold the wonders of foreign realms... For this shared dream, you'd sell your estates and servants, cast off burdensome kin and titles... Even the Sultan's Game—every memory and curse that might shackle you—had died in that final duel. Now reborn, you stood unshackled.

Conditions:

Action:

You Claimed the Trophy
The creatue struck not at the flaws in your technique, but the chinks in your soul! Each move that bound you twisted not just your limbs, but your very thoughts and memories.

Countless shadows rose in your mind—visions of past duels, battles fought side by side... No more. You ceased matching your opponent's rhythm, feigned imbalance, left your heart deliberately exposed—and the creature lunged greedily for the killing blow... only to impale itself upon your blade.

The world shattered like a mirror. No blood spilled, no steel drawn—yet the warrior born of reflections lay panting at your feet.

Now, name the creature. Like the wise who bind demons with their true names, make it yours to command.

Conditions:

Result:

Action:

Let It Lecture……
Most people cannot discern truth, they follow only authority. Yet this sage before you now casts an authoritative glow upon your very soul... Through the creature's words, you transcend the mundane, wandering the sacred realms of spirit and wisdom...

Conditions:

You Followed the Truth
Epiphany and enlightenment... Those rare sparks of wisdom that once flickered only in your darkest nights now blaze like festival fireworks. What joy—to know truth at last. What freedom—to hold the key to transcendence.

When this sage begins to walk, you follow without hesitation—you will traverse mountains and rivers with it, spreading it's wisdom across the realms of huhuman! More and more hear it's words, kneeling to offer gold and treasures, or their very selves to join your growing host...

Conditions:

Action:

Subdued by Wisdom
Epiphany and enlightenment... Those rare sparks of wisdom that once flickered only in your darkest nights now blaze like festival fireworks. What joy—to know truth at last. What freedom—to hold the key to transcendence. Then, like a foul stench, the taint within you seeps forth—taint left by the Sultan’s games and curses, like nails piercing the bubble of your ecstasy, defiling this sacred moment.

When the illusion shatters, you see the truth: the one before you merely parrots old platitudes, a mirror with no substance of its own. With your wisdom, you dismantle its words with ease, each victory dimming their light further... Until, like a defeated monster, the mirrored creature kneels—subdued. Now, name the creature. Like the wise who bind demons with their true names, make it yours to command.

Conditions:

Result:

Action:

It Stands Above You...
You tell the mirror-creature that mere adornments do not make a noble—a noble requires an unbroken lineage, deeds of inheritance, titles recognized by the crown... And as you speak, the truth dawns upon you: is not the one before you a scion of an ancient royal bloodline? Its lands are vast and fertile, its rule was just and wise—even the Sultan dares not trespass upon its domain...

Conditions:

"Be my servant, [player.name]."
Yes, what a glorious realm it is... A sanctuary where you may thrive, your talents unshackled, your days filled with honor and peace—no more cowering in fear! Damn the Sultan’s game! Renounce him truly, and the curse of his dominion will shatter like glass. More and more are drawn to this lord’s renown, trailing in your wake, weeping, begging—offering all they possess just to earn a place at its side, to reach that distant paradise...

Conditions:

Action:

You Think You’re More Awful than Sultan?
The creature must have forgotten who you are! You are [player.name], the one who dared defy even the Sultan! True power and tyrants could not cow you—what then are hollow titles and forged grandeur? You laugh at the folly before you, and with your mockery, something dims within the mirrored creature. The sound of shattering glass echoes in the void... Like the heroes of old who bound demons with wit alone, you have unraveled its deceit. Now, seal its fate with a name!

Conditions:

Result:

Action: