Rites
Haunted Mansion
Your fingers brush over the weathered mud bricks of the abandoned mansion. Dust falls. An ancient, ominous air rises with it. It is said that none who dare enter escape certain doom. What makes you think you would be any different?
ID: 5000501
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: Magic, Charisma
Tag Tips Up: Normal Result, Magic, Charisma
Tag Tips Text:
- Depending on the Sultan Card used, you will approach the Haunted Mansion differently.
- If using a Carnality card, the target must have Passion.
- You can proceed and explore normally without a Sultan Card.
Random Text:
r1: They torment your nerves, leaving you feeling weak and dizzy. You cannot go on like this. You know you have to get out of here, before the fire goes out, before you are consumed by hatred...
Random Text Up:They torment your nerves, leaving you feeling weak and dizzy. You cannot go on like this. You know you have to get out of here, before the fire goes out, before you are consumed by hatred...
Type: Normal Result
Type Tips: Your Magic and Charisma determine your full dice count.
Low Target: 3
Low Target Tips: 3 Success will offer better results.
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
You must attend the appointment in person.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You have to dispatch a follower.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
I won't go with you!
- Condition:
- Slot #3 Has Tag (Carnality) = 1
- Slot #2 Has Tag (Passion) = 1
- Slot #3 Rarity - Slot #2 Rarity > 0
- Not Slot #2 Has Card = Badriyyah
Action: - Slot #3 Pops:
This person does not meet the required tier to resolve the Sultan Card.
- Condition:
- Slot #3 Has Tag (Bloodshed) = 1
- Slot #3 Rarity - Slot #2 Rarity > 0
- Not Slot #2 Has Card = Badriyyah
Action: - Slot #3 Pops:
This person does not meet the required tier to resolve the Sultan Card.
- Condition: Action:
- Self Pops:
So you wanted to go to this place
A Conquest Card of the Bronze tier or below, or a Bloodshed/Carnality Card befitting the follower's tier
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Any
- All
- Rarity ≤ Bronze
- Type = Sultan Card
- Tag (Conquest) = 1
- All
- All
Pops:
- Condition: Action:
- Slot #2 Pops:
What are you thinking? I won't go!
- Condition:
- Slot #3 Has Tag (Carnality) = 1
- Slot #2 = 1
- Any
- Slot #3 Rarity - Slot #2 Rarity > 0
Action: - Self Pops:
This person does not meet the required tier to break the Sultan Card.
- Condition:
- Slot #3 Has Tag (Bloodshed) = 1
- Slot #2 = 1
- Slot #3 Rarity - Slot #2 Rarity > 0
Action: - Self Pops:
This person does not meet the required tier to break the Sultan Card.
You can try putting some items on it, maybe it will be useful.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
Tips: Missing key card(s) or passion to trigger the event
Conditions:
- Any
- All
- Slot #1 = 1
- Any
- Slot #3 Has Tag (Conquest) = 1
- Not Slot #3 = 1
- All
- Slot #1 = 1
- Any
- Slot #3 Has Tag (Carnality) = 1
- Slot #3 Rarity - Slot #2 Rarity ≤ 0
- All
- Slot #1 = 1
- Slot #2 = 1
- Slot #3 Has Tag (Bloodshed) = 1
- Slot #3 Rarity - Slot #2 Rarity ≤ 0
Outcome
Prior
This rite has no prior outcome.
Regular
This rite has no regular outcome.
Extra
You have brought [s2.name] with you to this abandoned mansion. It took a lot of persuasion, but fortunately you have the perfect excuse: the Sultan Cards. How else could you justify those ridiculous things you do?
Conditions:
The mansion is empty. You shout. There is no response... The eerie atmosphere and unnatural chill make you and [s2.name] huddle closer together...
Conditions:
Action:
Passion sparks like fire, igniting your desires and awakening that which was sleeping in the room... As you caress [s2.name]'s body, the darkness in the room stirs. The shadowy shapes on the walls, floor, and ceiling slither and hiss as if excited by the rubbing and squeezing of your hands. As you kiss and moan and yearn, from within the walls, sounds the slamming of bodies against bodies...
Conditions:
Result:
Such unnatural sights should terrify you… But the strangeness enthralls you both. The moon has risen. From your intertwined shadows, an uncanny specter emerges to join your bliss. Its long tongue licks over where your bodies meet. Its sharp claws trace runes through your sweat. Its voice guides your rhythm...
Conditions:
Under its control, in unison, you reach climax. A flood washes out from between [s2.name]’s legs... You jolt awake as the moonlight is suddenly devoured by dark clouds, and from where you are joined, foul, tar-black blood gushes out like tides of a poisoned sea. [s2.name]'s eyes roll back as if possessed, a horrid gurgling crawls out of [s2.gender(his,her)] throat... You pick [s2.gender(him,her)] up and flee in terror, drenched in blood...
Clearly, you have awakened the evil that has taken residence in the abandoned mansion, and it has left a dark stain on your souls.
Conditions:
Result:
- Adjust Equipment of Slot #1: Add Curse
- Adjust Equipment of Slot #2: Add Curse
Action:
Upon hearing of this, the Sultan eagerly asks for details. But both you and [s2.name] are still in shock, and your muddled, stammering accounts leave him disappointed.
Conditions:
Result:
"This is the place." Upon entering, Badriyyah smiles with recognition. She moves cheerfully through the hall, her fingers brushing the dust-covered stone table where moonlight reveals dark stains unmistakably like blood... The blood seems to animate, coiling eagerly around her fingers before she playfully waves it away.
You approach nervously as she embraces you affectionately. Badriyyah extracts from your clothing the card you planned to break here, examines it with narrowed eyes, then giggles, "Oh, how delightful! I've never played quite this way before!"
In the darkness, dust falls gently while countless shadows writhe across walls, floor, and ceiling... watching you with resentful gazes. But Badriyyah remains unbothered. She guides you, whispering and moaning like a serpent in your ear, these sounds echoing through the empty house, layering upon themselves as if countless women were being enjoyed by you simultaneously upon this blood-soaked stone bed...
Conditions:
Result:
At some point, the Carnality Card has brokenAfter your passionate encounter, you recall few details. When you awaken, sunlight streams into the dust-filled abandoned mansion, dispelling the night's strange atmosphere. You rouse Badriyyah with a yawn - is it your imagination, or has the crescent tattoo on her forehead darkened, as if having absorbed all the mansion's darkness?
Conditions:
Result:
You break a Sultan Card in an extremely unclean momentThrough the mess of stains on the stone bed, you glimpse a sublime vision - pure devotees kneeling before the true god. In ancient times, a god was condemned for unauthorized embellishment of the world - now, through your vision and the game's unholy stains, Their name shall be sanctified again, returning to glory.
Conditions:
Result:
"This is the place." Upon entering, Badriyyah smiles with recognition. She moves cheerfully through the hall, her fingers brushing the dust-covered stone table where moonlight reveals dark stains unmistakably like blood... The blood seems to animate, coiling eagerly around her fingers before she playfully waves it away.
You approach nervously as she embraces you affectionately. Badriyyah extracts from your clothing the card you planned to break here. As she examines it with narrowed eyes, before she can register surprise, countless cold, vengeful hands emerge from the darkness, seizing your dagger and driving its thin blade into her throat.
Blood flows down, mingling with the stone bed's ancient stains. Badriyyah laughs - countless women's voices laugh through her shattered throat, layered and lingering. They kiss your hands, swirl around you, then gradually fade. In this dust-covered abandoned mansion, only you remain, hands stained with cultist's blood, heart pounding violently.
Conditions:
Result:
- Clean Slot #2: 1
- Clean Slot #3: 1
- Adjust Tag (Physique) of Slot #1: Add 1
- Adjust Tag (Magic) of Slot #1: Add 1
- Card (Secret)
- Counter (7100005): Add 2
- Counter (7100002): Add 1
You break a Sultan Card in an extremely unclean momentIn the moment the card breaks, through the splattered blood, you glimpse a sublime vision - angels serving at the god's side. In ancient times, a god was condemned for unauthorized embellishment of the world - now, through your vision and the game's unholy stains, Their name shall be sanctified again, returning to glory.
Conditions:
Result:
From the moment you laid eyes upon the haunted mansion, the Bloodshed Card began trembling. It moaned, conjuring up visions of crimson. Its edges sharpened – reminding you of its existence. One evil attracts another... A slaughter committed here will surely be rewarded. As if compelled, under the pretext of a joined adventure, you brought [s2.name] here.
Conditions:
Your footsteps echo in the empty hallways. As soon as [s2.name]'s back is turned, countless shades emerge from the darkness, guiding your hand, guiding your dagger… They point to [s2.gender (his, her)] weak spots. A stab through the spine, some say. A cut through the artery, others whisper.
Conditions:
The shades suddenly vanish when [s2.name] turns to smile at you. You planned to shrug off the illusions and leave immediately... But you realize from [s2.gender (his, her)] stiff expression that [s2.gender] saw those illusions... and received the same instructions to kill you. You cannot turn back now, as a dagger likely awaits your back should you retreat...
Conditions:
Finally, you steel your resolve. You pull out your dagger and plunge it into [s2.name]'s throat. As if guided by fate itself, your blade severs [s2.gender (his, her)]'s artery and throat in one clean strike...
The dead of night is filled with a silent drip. Drip, drip, drip, goes the blood on the floorboards. The illusions, ghosts, and shades are all gone. None of the evil things are here to share your guilt. The choice of bloodshed is yours alone.
Conditions:
Result:
Finally, enough blood has been shedOn floor, walls, ceiling... strange symbols twist and coil, as if someone carefully writes with [s2.name]'s blood. The killing is chosen; the Sultan Card rises into the air, breaking itself under darkness's silent watch.
Conditions:
Result:
Action:
Finally, enough blood has been shedOn floor, walls, ceiling... strange symbols twist and coil, as if someone carefully writes with [s2.name]'s blood. The killing is chosen; the Sultan Card rises into the air, breaking itself under darkness's familiar gaze.
Conditions:
Result:
- Clean Slot #3: 1
- Adjust Tag (Physique) of Slot #1: Add 1
- Counter (7100005): Add 2
- Counter (7100002): Add 1
"This is the place." Upon entering, Badriyyah smiles with recognition. She moves cheerfully through the hall, her fingers brushing the dust-covered stone table where moonlight reveals dark stains unmistakably like blood... The blood seems to animate, coiling eagerly around her fingers before she playfully waves it away.
She extracts from your clothing the card you planned to break here, examines it with narrowed eyes, then laughs without restraint: "Well, I know exactly what to do now."
Her fingertips dip into darkness, tracing patterns nearly identical to the ancient bloodstains in the hall.
Countless screams of fear and hatred layer throughout the empty house, transforming into a sweet rhythm that Badriyyah drinks in. The crescent tattoo on her forehead darkens, as if absorbing the mansion's every shadow... The Conquest Card breaks as moonlight floods the dwelling.
Conditions:
Result:
After explaining the night's events to the Sultan, the haunted house you purified naturally becomes yours, regardless of its previous owner - this is "conquest."
Conditions:
Result:
Bad luck is just an excuse for the weak. You broke into this decaying mansion, torch in hand, to light everything up, and – if necessary – burn everything down.
Conditions:
You discover something...Deep inside the mansion, the wet stench of rust and blood smothers you like a chthonic kiss. A cold wind blows from deeper within, and the flickering candlelight illuminates a corner of the heavy, moth-eaten curtains. Bloodstains meander. Before your eyes, is a crime scene.
Conditions:
Action:
No, not only that... As you stare at the crimson – so wantonly painted all over – the color twists and struggles as if alive. An endless cacophony of screams and cries echo in your skull, begging you, cursing you, rejecting you, binding you...
Conditions:
You do not recognize the symbols, but there is no doubt they form part of some evil ritual. Perhaps a scholar would be able to discern what they mean and how to disrupt them.
Conditions:
Result:
And these trapped, vengeful souls... You do not know how to set them free.
Conditions:
Action:
You flee from the haunted mansion in a panic. In the thick, morning fog, you feel a chill in your bones, as if you are on the edge of an abyss. Despite your efforts, it clings to you...
Conditions:
Result:
- Adjust Equipment of Slot #1: Add Curse
Action:
You successfully escaped the haunted mansion. The first rays of sunlight gently caress you, melting away the coldness that was seeping into your soul. You again walk in the world of the living.
Conditions:
Action:
The Sultan cannot care less about your fright. You have not even suffered a scratch; you are just scaring yourself. However, he still permits you to break this Conquest Card, as he eagerly awaits your next card – hopefully of a higher tier – and the even bloodier adventure it would bring.
Conditions:
Result:
References
Loot
This rite drops from the following loot: