You have the whereabouts of the Legal Official Amur.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Card = Amur
Pops: None
Rites
You have solid evidence that the Legal Official has committed a crime, and this is also the leverage you can use to control him and make him work for you.
ID: 5000504
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
You have the whereabouts of the Legal Official Amur.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Option 1: You can send a follower, or kill the culprit yourself.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Option 2: To blackmail the Legal Official into doing your bidding, you can send any follower, or talk to him yourself.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You must place the item Valid Evidence
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: What are you going to do with the Judge?
Conditions:
- Any
- Slot #2 = 1
- Slot #3 = 1
This rite has no prior outcome.
Amur cries bitterly before the evidence you show him, begging for your forgiveness. However, those who had the right to forgive are long dead, and all that you can do is send him to them.
Conditions:
Result:
Action:
Amur cries bitterly before the evidence you show him, begging for your forgiveness. His old eyes are filled with disbelief, rancor, and fear, but as you expected, there is not a trace of remorse. Which is just fine. You need no remorse, you need his submission.
The judge bows his trembling head and tells you all you wanted to know, from what the evil ritual in the mansion is meant to achieve, to the whereabouts of the Occultist who could preside over the ritual...
Conditions:
Result:
Action:
This rite has no extra outcome.