Rites

Avenge Them

The only way for Amur to pay for his crimes is death.

ID: 5000512

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
When he realizes that you are unmoved by pleas and tears, Amur puts away the pointless performances.



He stands up straight. You suddenly discover that he is not as old as his age would suggest – few people in the Sultan's cities live pass seventy. A life is so easy to take, by the climate, poverty, sickness – but Amur looks young. Neither hunched nor gaunt, this body that should be close to death is full of an ominous vigor.



He stares at you fiercely with his clear eyes and draw a dagger from his waist: "You asked for it."



Your mind darts back to the Haunted Mansion, the evil ritual you still lack understanding of... And you realize that this fight may not be as easy as you imagined.
Type: Fight Result
Type Tips: The number of dice provided by your Physique and Combat is affected by the enemy's corresponding attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Amur realizes that he is doomed

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
The time to act is now.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
You can take this to break a Bloodshed Card that matches the Judge's tier

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Bloodshed) = 1
  • Rarity - Slot #1 Rarity ≤ 0

Pops: None

Slot #4
Certain items can be useful in combats.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

You cursed your opponent right to death with vicious language! You've won!

Conditions:

Result:

You have applied poison to your weapon, and you only need to make a small cut, and then you can wait for victory! With that stratagem, you've won!

Conditions:

Result:

Regular

This rite has no regular outcome.

Extra

The blade pierces through his chest. A dirty scarlet soaks through the layers of silk, and is cooled by the night breeze. Death comes as quietly and irresistibly as the night, petrifying his final expression of anger and fear. Amur's eyes slowly lose focus, until they are as dull as stone. You calm your breathing, still ragged from the fierce combat, and after a while, you pull out your scimitar and cut off Amur's head.



The vengeful spirits entrenched in that mansion would appreciate this gift.

Conditions:

Result:

Report his crimes to the Sultan
You bring the news of the Legal Official's death to the palace, along with a matching Bloodshed Card that you present to the Sultan's desk. Amid the nervous murmuring of your colleagues, a smile tugs at your king's lips. How he love to see your hands covered in blood, just as his are, just as you despised.

Conditions:

Result:

Your actions inevitably left traces.

Conditions:

Result:

You should not have underestimated the enemy. He is not an ordinary old man, and you should have known that. Incredible power controls his body. You can almost see it: underneath his healthy, smooth skin, there is a monster. It is agile, quick, powerful, fearless, and inexhaustable. You lose. Sweet blood gushes out of your wounds and the flow curves into a mysterious symbol. Unfortunate avenger, you, too, have become food for the monster.

Conditions:

Result: