Rites

Raider's Hideout

Following Fatuna's directions, you come to a noble winery... a winery that looks very peaceful. Is this the attacker's lair? Perhaps. You look at Fatuna... This is clearly a property dispute between nobles, but in the Sultan's Game, you can do whatever you want.

ID: 5000601

Type: None

Tips: None

Duration: 1 days

Waits For: 7 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Normal Result, Combat, Physique

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
You attacked the estate.
Type: Normal Result
Type Tips: Your Combat and Physique determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes to survive the crisis.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Fatuna wants you to help her.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
You have to handle this yourself.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you need more preparation.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #3
You can take any follower you want, as long as it's helpful

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you need more preparation.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #4
You can bring any followers you want, as long as they can help.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you need more preparation.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #5
Some things come in handy in combat.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you need more preparation.
Slot #6
You can break a Conquest Card of Silver tier or lower.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Conquest) = 1
  • Rarity ≤ Silver

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

The guards here clearly lacks proper training. An easy fight.

Conditions:

Action:

You lost the fight
You fail to breach the guards’ defenses. Wounded, barely escaping with your life, you flee the encirclement. The lady is lost in the chaos.

Conditions:

Result:

Action:

Extra

Fatuna stands beside the corpse of the guards, as if she was enduring something, but also like she has let go of something. Eventually, she just shakes her head and smiles faintly. "Thank you," she says, and hands you a large sum of money as promised.

Conditions:

Result:

Fatuna is grateful for your help. You now have her support.

Conditions:

Result:

The Price of Recklessness
Word spreads quickly, however, of a rogue laying claim to a vineyard that was never his. No one cares for your reasons. The nobility care only that estates are no longer safe, that what was seized once may be seized again. Their complaints against your unjust action reach the court.

Conditions:

Result:

The Sultan's Game is not all bad
The next day, you recount your deeds to the Sultan and ask to break a card. The nobles breathe quiet sighs of relief. Thankfully, it is not their lands that have been chosen, not their fortunes bound to your game.

Conditions:

Result: