Rites

Learning Sociability

To rise, one must learn to navigate the court. And the sooner a young man sees the world for what it is, the better.

ID: 5000615

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Sociability

Tag Tips Up: Normal Result, Sociability

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
You bring Zaki to the court.
Type: Normal Result
Type Tips: Your Sociability determines your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Zaki

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
You can mentor him yourself, or send any follower to guide him

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Not Card = Zaki

Pops: None

Slot #3
Consumables to assist in training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

The training was very successful
There is no longer any concern that Zaki's family will be left without a successor. Together, you have shown the best of this young man to the court.

Conditions:

Result:

Action:

The training results are acceptable
He is still a little nervous, but he can speak to the nobles in the right way. In time, he will be able to get a job at court.

Conditions:

Result:

Action:

There was an incident
You cross paths – unintentionally, unfortunately – with an old rival of Zaki's family. The air turns sharp with barbed words and polished contempt. This, too, is a lesson in politics, an unpleasant one though it may be.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.