You bring Zaki to the court.Type: Normal Result
Type Tips: Your Sociability determines your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes.
Rites
To rise, one must learn to navigate the court. And the sooner a young man sees the world for what it is, the better.
ID: 5000615
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: Sociability
Tag Tips Up: Normal Result, Sociability
Tag Tips Text:
Random Text:
r1: You bring Zaki to the court.Random Text Up:You bring Zaki to the court.
Type: Normal Result
Type Tips: Your Sociability determines your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes.
This rite has no actions when the wait expires.
Zaki
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can mentor him yourself, or send any follower to guide him
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Consumables to assist in training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
There is no longer any concern that Zaki's family will be left without a successor. Together, you have shown the best of this young man to the court.
Conditions:
Result:
Action:
He is still a little nervous, but he can speak to the nobles in the right way. In time, he will be able to get a job at court.
Conditions:
Result:
Action:
You cross paths – unintentionally, unfortunately – with an old rival of Zaki's family. The air turns sharp with barbed words and polished contempt. This, too, is a lesson in politics, an unpleasant one though it may be.
Conditions:
Result:
Action:
This rite has no extra outcome.