Adila is at your mercy.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
- Card = Adila
Pops: None
Rites
The victor has the right to do as they please with the loser. Such is the warriors' code of honor.
ID: 5000633
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Adila is at your mercy.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You can use her to break a Bloodshed Card or Carnality Card, or... as a gesture of good faith, gift her the White Rhino Skin?
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
Adila does not resist. You take her life with ease. Her family clearly expected the demise of this rebellious girl. The fate of this young maverick becomes nothing more than a passing amusement in the Sultan’s court...
Conditions:
Result:
Such is the most primal form of conquest, such is how the victor claim his prize. You derive immense pleasure from such an act.
Adila, a warrior strong and dexterous, is nothing like the other women. Neither frail nor dainty, she lies beneath you like a young lion. She appears inexperienced, yet swallows her pain. You wrap your hand around her clenched fist soothingly, and pace the pleasures you give her, all so strange and new to her.
What a pleasant night, at least for you.
Conditions:
Result:
"What is the meaning of this?" She stares at you, startled, unwilling to accept. You insist: "Forget about the bet, Adila. We are friends, aren't we? Giving a gift to a friend requires no reason. Besides, its color matches your sword. Let it accompany you in war. I think that's a much better fate for it than to gather dust in my warehouse."
Adila's eyes sparkle. She solemnly accepts the rhino hide, then bows to you. "Please allow me to follow you, [player.name]. Let this sword belong to both of us." She proclaims, reintroducing herself, "My name is Adila, I am a warrior. You will need me."
Conditions:
Result:
Action:
Adila looks at you in astonishment. "You are letting me go, just like this? For nothing?"
You laugh heartily, pat her shoulder, and reply, "We’ve hunted together – faced death side by side, haven’t we? We're friends. Now, go back, wipe your face clean, and rest. Today has been long enough.'"
She opens her mouth. "That won’t do – didn’t we agree? A warrior must stand by her words."
After a long moment, she grits her teeth and unfastens the sword at her waist. "I have nothing else of value – only this blade, which is as dear to me as my own life…"
She tenderly caresses its edge, upon which light dances like ripples, then places it squarely on your table. "Worry not. I will acquire another weapon for myself, though it won't hold up to this one... You must cherish it, understand? I’ve labored long and hard to get it."
With that, she bows hurriedly to you and departs without a backward glance, rushing off before regret catches up with her.
Conditions:
Result:
Clearly, the rhino hide was no longer what Adila had once known. It radiated a dark energy, more like something ripped from a monster than a beast of this world. She hesitated, uncertain of your intentions...
You told her that in a game this twisted, survival meant using whatever you had at your disposal, dark forces included. The ends justified the means.
Whether you meant it or were just saying what she needed to hear, it struck a chord with her. Adila took the cursed hide and forged it into an even stronger weapon. Then she joined your game, determined to see how your story ends.
Conditions:
Result:
Action: