Rites

Journey into the Unknown

Menar’s talents have caught the Sultan’s attention. She petitions him for permission to explore beyond the great Sea of Sand – to seek a legendary stronghold hidden in distant peaks. A journey of great peril. This time, she does not come to you for aid.

ID: 5000663

Type: None

Tips: None

Duration: 5 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Physique, Survival

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
No matter what thoughts weigh on the explorer's mind, the shadow of death already sways in the wild wind and sand.
Type: Normal Result
Type Tips: Your Physique and Survival determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes to see results.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Manar does not want to drag you into this.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
You can assist her in this tough expedition yourself or send someone to help her.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #3
It would be best to prepare some consumables, just in case.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You send no one
Since then, you never hear of Manar again. She must have died in this expedition, but you have a feeling... It was her choice. It was her defiance.

Conditions:

Result:

Extra

Manar doesn't expect you would come. She looks very downcast, no longer showing the excitement like her first adventure.



She tells you that her dream was to explore the world and record it faithfully on her map – that corrected parchment where the location of the oasis you found has been burned into a scorched hole. Manar shakes her head sadly, saying she never thought she would only bring disaster to them. With a forced smile, she says, "Actually, I never thought of coming back... but you came... perhaps this is fate..."



You want to comfort her, tell her it's not her fault, but what can you say?

Conditions:

You overcome the trials and tribulations
You trudge through the choking haze of sand and smoke in silent determination. The deathlands do not claim you. The mountains rise, red as dried blood. A valley, long and narrow, cut through the land like the scar left by a god’s blade. And at its end – a city.



The streets teem with traders. Orderly. Prosperous. A place of wealth and law. You wander through its markets, dazzled, unable to resist a few exotic indulgences. As you leave, Manar lingers, murmuring to the valley’s jagged walls. "Easily defensible... isn’t it?" Then, shaking her head with a rueful smile, she turns to you. "No matter. Thank you."

Conditions:

Result:

Action:

You could not change anything
The storm was merciless. You have never looked death in the face so clearly. But when you wake, all is still. The merchant who saved you says he followed the sound of camel bells and found you – only you.



Yes. You remember now. When all was lost, Manar pressed the last of the supplies into your hands and smiled. Peaceful. Resigned. As though she had foreseen this moment. As though she had always been waiting for it...



You carry news of her death back to the city. The Sultan expresses great regret for her failure to fulfill her mission. Then his attention drifts to brighter things: fairer women, newer diversions, treasures more worthy of plunder... Manar's name fade from memory.

Conditions:

Result: