The Prosperous City.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Card = Prosperous City
Pops: None
Rites
Manar found the legendary city, and it has aroused the interest of the Sultan. Shadowy machinations are at work, pushing everything into the abyss. You are powerless to stop them.
ID: 5000664
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
The Prosperous City.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Maybe you can use a Conquest Card, but...
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You have already noticed the troop's movements and know that the Sultan has dispatched forces to the city. Destruction is now irreversible; why not allow it to serve its last purpose?
You present a card inscribed with royal power, humbly asking the Sultan for an opportunity to expand his territories. The Sultan laughs heartily and agrees.
As the commander, you obtain the map that Manar gave to the Sultan — you suddenly notice that the locations marked on the map are incorrect, but it's not a problem for you, who personally experienced the expedition. You order the troops to besiege the stubborn city until its supplements are completely depleted, then eventually breaking through. In revenge for wasting your time, you massacre the citizens and loot all their possessions. This trampled land no longer holds any value marked on the map.
Conditions:
Result:
Action:
You had heard that the Sultan's army had set out, but after countless hardships, when they finally found the city and infiltrated its walls, it had already been abandoned.
The prosperity you once witnessed now seemed nothing more than a mirage.
You suddenly recalled that Manar had spoken at length with the merchants before the expedition.
A near-impossible conjecture began to swirl in your mind... perhaps, before long, it would be confirmed.
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite is used as an event trigger for the following events.
Undercurrents 2 - Conquest Card Ending