Rites

The Law of Iron and Lash

For these wretched peasants that dare to flee, you draft a decree – harsh, precise, unavoidable. You summon scholars of the law, pore over the scrolls, and unleash the storm. The fugitives will be hunted, their punishment a warning to those who might follow in their footsteps.

ID: 5000672

Type: None

Tips: None

Duration: 3 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
The drafter of the laws needs at least 5 in Wisdom

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (Wisdom) = 5

Pops: None

Slot #2
The enforcer of the laws needs at least 5 in Physique

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

You dispatched experts to handle these matters
Under your guidance, jurists gather in great halls, their voices rising and falling in heated debate. The verdict comes swiftly.

A new system of identification is tested upon the land. A sweep of the nameless and the rootless is unleashed. The runaway peasant, once caught, is flogged, branded, fined, and returned to their original place. Those who shelter them are punished. Those who report them are rewarded.



And so, they are captured in droves. With no other path remaining, they kneel before the nobility, land deeds in trembling hands, pleading for protection. The nobles are pleased. They shower you with gifts. After all, you have proven to been a loyal friend to them.

Result:

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