The drafter of the laws needs at least 5 in Wisdom
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Wisdom) = 5
Pops: None
Rites
For these wretched peasants that dare to flee, you draft a decree – harsh, precise, unavoidable. You summon scholars of the law, pore over the scrolls, and unleash the storm. The fugitives will be hunted, their punishment a warning to those who might follow in their footsteps.
ID: 5000672
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
The drafter of the laws needs at least 5 in Wisdom
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
The enforcer of the laws needs at least 5 in Physique
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
Under your guidance, jurists gather in great halls, their voices rising and falling in heated debate. The verdict comes swiftly.
A new system of identification is tested upon the land. A sweep of the nameless and the rootless is unleashed. The runaway peasant, once caught, is flogged, branded, fined, and returned to their original place. Those who shelter them are punished. Those who report them are rewarded.
And so, they are captured in droves. With no other path remaining, they kneel before the nobility, land deeds in trembling hands, pleading for protection. The nobles are pleased. They shower you with gifts. After all, you have proven to been a loyal friend to them.
Result:
Action: