To persuade the nobles requires at least 5 in Charisma.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Charisma) = 5
Pops: None
Rites
Everyone knows why the peasants flee. The taxes are too heavy, the burden unbearable. Convince the nobles to ease their grip, even a little, and the peasants will return to their lands. But the nobles will not yield so easily. The Sultan grants them tax rights for only a handful of years. They do not think beyond them. This will cost you a lot more than you first imagined.
ID: 5000673
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
To persuade the nobles requires at least 5 in Charisma.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Achieving this requires at least 5 Gold Coins.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
[s1.name] is a clever, skillful, and articulate speaker, having charmed the local nobles into a daze. Eventually, you collectively introduced some welfare policies, combined with deliberately arranged sermons and speeches. The farmers, full of hope, returned to their land. This has greatly boosted your reputation; some praise your generosity and kindness, others mock your foolish acts. But you do not care about these opinions; for in your eyes, a farmer well-fed is a fact most natural.
Result:
Action: