The person negotiating with the mountain bandits needs at least 6 in Sociability.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Sociability) = 6
Pops: None
Rites
With their swift horses and familiarity with the terrain, the bandits are hard to subdue by force. But the reason why they rob the caravans is there is no farmland in the mountains to meet their needs. You decide to send your approved 'diplomat' to negotiate with them.
ID: 5000674
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
The person negotiating with the mountain bandits needs at least 6 in Sociability.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
To smooth things over, 6 Gold Coins are required.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
Gold paves the way to a meeting between the leaders of the merchant guild and the desert raiders.
Your skillful negotiation bridge their differences. A compromise is struck: the merchants will pay tribute to the raiders in coin and goods, and the raiders, in return, will offer protection and guidance, ensuring safe passage.
The eastern trade route thrives. In time, your deeds become a local legend.
Result:
Action: