Participants in this extermination operation need at least 6 points in Combat.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Combat) = 6
Pops: None
Rites
Clearly, the locals have failed to eliminate the bandits due to gross incompetence. If you are to lead the assault personally, things will be different!
ID: 5000675
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Participants in this extermination operation need at least 6 points in Combat.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Participants in this extermination operation need at least 6 points in Combat.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
[s1.name] and [s2.name] join force and drive the bandits from the hills. The rabble scatter in fear. The merchants rejoice, showering you with gifts, praising your justice. But peace is a short-lived. The desperate have no choice. If a man cannot till the land, he must take to the road, blade in hand. So long as the Sultan’s tyranny continues, the mountains will always breed outlaws.
Result:
Action: