Rites

Boundless Sands

According to the ancient maps passed down through Jabal's family, there is a fertile oasis in the middle of the great desert, untouched by civilization. To venture deeper into the unknown, it is necessary to stop by this oasis, with its lush forest and gentle lake, for supply.

ID: 5000702

Type: None

Tips: None

Duration: 7 days

Waits For: 2 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Survival

Tag Tips Up: Normal Result, Physique, Survival

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Cross the desert. Establish a base.
Type: Normal Result
Type Tips: Your Physique and Survival determine your full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to reach the destination.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Will the adventurous general come here this time?

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Card = Jabal
  • Counter (7000228) ≥ 1

Pops: None

Slot #2
The party's guide, needs at least 4 in Survival.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Warrior to deal with beasts and bandits, needs at least 4 in Combat.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (Combat) ≥ 4

Pops: None

Slot #4
A sage capable of map charting, constellations reading, and distinguishing ancient sites, requires Wisdom of 4 or higher.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character
  • Tag (Wisdom) ≥ 4

Pops: None

Slot #5
You must spend 5 Gold Coins to fund the expedition.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #6
These will yet prove its uses within your adventures.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
The Beginning of Adventure

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Success!
The adventure party has returned. They encountered sand raiders, giant scorpions, terrifying quicksand, wolf packs... not to mention the scorching heat by day and the bone-chilling cold by night, along with hunger and thirst...



But it was all worth it. They describe the sweet spring water, the verdant forest, and the golden morning sunlight... a sacred and beautiful sanctuary that can be passed down to the generations to come, unknown to the Sultan, far away from his tyranny.

Conditions:

Result:

Action:

The expedition fails to reach its goal
The expedition exhausted their water and food supplies to march towards the very edge of the desert... to find no oasis at all. Perhaps it never existed? Could there truly be a land of such bliss in the world?

Conditions:

Result:

Extra

This rite has no extra outcome.

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
Endless yellow sand