Cross the desert. Establish a base.Type: Normal Result
Type Tips: Your Physique and Survival determine your full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to reach the destination.
Rites
According to the ancient maps passed down through Jabal's family, there is a fertile oasis in the middle of the great desert, untouched by civilization. To venture deeper into the unknown, it is necessary to stop by this oasis, with its lush forest and gentle lake, for supply.
ID: 5000702
Type: None
Tips: None
Duration: 7 days
Waits For: 2 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips Up: Normal Result, Physique, Survival
Tag Tips Text:
Random Text:
r1: Cross the desert. Establish a base.Random Text Up:Cross the desert. Establish a base.
Type: Normal Result
Type Tips: Your Physique and Survival determine your full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to reach the destination.
This rite has no actions when the wait expires.
Will the adventurous general come here this time?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
The party's guide, needs at least 4 in Survival.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Warrior to deal with beasts and bandits, needs at least 4 in Combat.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
A sage capable of map charting, constellations reading, and distinguishing ancient sites, requires Wisdom of 4 or higher.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You must spend 5 Gold Coins to fund the expedition.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
These will yet prove its uses within your adventures.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
The Beginning of Adventure
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
The adventure party has returned. They encountered sand raiders, giant scorpions, terrifying quicksand, wolf packs... not to mention the scorching heat by day and the bone-chilling cold by night, along with hunger and thirst...
But it was all worth it. They describe the sweet spring water, the verdant forest, and the golden morning sunlight... a sacred and beautiful sanctuary that can be passed down to the generations to come, unknown to the Sultan, far away from his tyranny.
Conditions:
Result:
Action:
The expedition exhausted their water and food supplies to march towards the very edge of the desert... to find no oasis at all. Perhaps it never existed? Could there truly be a land of such bliss in the world?
Conditions:
Result:
This rite has no extra outcome.
This rite is used in conditions for the following entities.