Rites

The Umbrous Temple

An evil spirit guards the legendary Shadow Compass... Jabal's ancestral notes records that adventurers can bribe it with a blood sacrifice.

ID: 5000704

Type: None

Tips: None

Duration: 3 days

Waits For: 2 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Magic, Combat, Physique

Tag Tips Up: Normal Result, Magic, Combat, Physique

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Pass the check to dispel the darkness.
Type: Normal Result
Type Tips: Your Magic determines your full dice count.
Low Target: 1
Low Target Tips: You need at least 1 Success to dispel the darkness.
Roll #2
The check to fight the Shadow Guardian head-on.
Type: Normal Result
Type Tips: Your Physique and Combat determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes to defeat the Shadow Guardian.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Will the adventurous general come here this time?

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Card = Jabal
  • Counter (7000228) ≥ 1

Pops: None

Slot #2
A sacrifice. A life for an artifact, if you can stomach it.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #3
Ally

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #3 Tag Count (Magic) + Slot #4 Tag Count (Magic) + Slot #5 Tag Count (Magic) + Slot #6 Tag Count (Magic) < 1
    Action:
    • Self Pops:
      Without the support of Magic, you feel that something bad will happen.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #4
Ally

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #3 Tag Count (Magic) + Slot #4 Tag Count (Magic) + Slot #5 Tag Count (Magic) + Slot #6 Tag Count (Magic) < 1
    Action:
    • Self Pops:
      Without the support of Magic, you feel that something bad will happen.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #5
Ally

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #3 Tag Count (Magic) + Slot #4 Tag Count (Magic) + Slot #5 Tag Count (Magic) + Slot #6 Tag Count (Magic) < 1
    Action:
    • Self Pops:
      Without the support of Magic, you feel that something bad will happen.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #6
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Slot #3 Tag Count (Magic) + Slot #4 Tag Count (Magic) + Slot #5 Tag Count (Magic) + Slot #6 Tag Count (Magic) < 1
    Action:
    • Self Pops:
      Without the support of Magic, you feel that something bad will happen.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
  • Condition: Action:
    • Self Pops:
      You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
Slot #7
The Beginning of Adventure

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

[s2.name] does not walk to the altar by choice. His hollow eyes meet those of his old companions. A shadow writhes into the cavity of his opened belly, gorging itself on warm, living flesh. The others seize the moment, taking the relic the spirit once guarded.

Conditions:

Result:

The adventurers choose to fight the darkness. Alas, their magic is too feeble before the encroaching shadow. As the monster collapses – reeking, glistening, bleeding bile – the exhausted warriors turn to count their loses, only to see the remains of [s5.name], dissolving into a pool of rank, bubbling filth.

Conditions:

Result:

The adventurers choose to fight the darkness. Alas, their magic is too feeble before the encroaching shadow. The darkness devour them one by one... Only Jabal makes it back, by luck. He swears he will have his revenge, but would anyone join his fight now?

Conditions:

Result:

The adventurers choose to fight the darkness. Alas, their strength is too feeble before the encroaching shadow. The darkness devour them one by one... Only Jabal makes it back, by luck. He swears he will have his revenge, but would anyone join his fight now?

Conditions:

Result:

The adventurers choose to fight the darkness. They have come prepared, their magical barrier holding firm against the dark miasma. The monster's brute force is no match for the battle-hardened adventurers... As the monster collapses – reeking, glistening, bleeding bile – the Shadow Compass emits a brilliant purple light. The powerful artifact calls to its new master.

Conditions:

Result:

Extra

This rite has no extra outcome.

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
Temple of Shadows