Pass the check to dispel the darkness.Type: Normal Result
Type Tips: Your Magic determines your full dice count.
Low Target: 1
Low Target Tips: You need at least 1 Success to dispel the darkness.
Rites
An evil spirit guards the legendary Shadow Compass... Jabal's ancestral notes records that adventurers can bribe it with a blood sacrifice.
ID: 5000704
Type: None
Tips: None
Duration: 3 days
Waits For: 2 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: Magic, Combat, Physique
Tag Tips Up: Normal Result, Magic, Combat, Physique
Tag Tips Text:
Random Text:
r1: Pass the check to dispel the darkness.r2: The check to fight the Shadow Guardian head-on.Random Text Up:Pass the check to dispel the darkness.
Type: Normal Result
Type Tips: Your Magic determines your full dice count.
Low Target: 1
Low Target Tips: You need at least 1 Success to dispel the darkness.The check to fight the Shadow Guardian head-on.
Type: Normal Result
Type Tips: Your Physique and Combat determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes to defeat the Shadow Guardian.
This rite has no actions when the wait expires.
Will the adventurous general come here this time?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
A sacrifice. A life for an artifact, if you can stomach it.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Ally
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
Without the support of Magic, you feel that something bad will happen.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
If we have the support of [Intelligence], we will have a better chance of winning.
If we have the support of [Intelligence], we will have a better chance of winning.
Ally
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
Without the support of Magic, you feel that something bad will happen.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
If we have the support of [Intelligence], we will have a better chance of winning.
If we have the support of [Intelligence], we will have a better chance of winning.
Ally
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
Without the support of Magic, you feel that something bad will happen.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
If we have the support of [Intelligence], we will have a better chance of winning.
If we have the support of [Intelligence], we will have a better chance of winning.
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Without the support of Magic, you feel that something bad will happen.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
You should realize that with your current [Physique] and [Combat] abilities, you are simply seeking death.
The Beginning of Adventure
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
[s2.name] does not walk to the altar by choice. His hollow eyes meet those of his old companions. A shadow writhes into the cavity of his opened belly, gorging itself on warm, living flesh. The others seize the moment, taking the relic the spirit once guarded.
Conditions:
Result:
The adventurers choose to fight the darkness. Alas, their magic is too feeble before the encroaching shadow. As the monster collapses – reeking, glistening, bleeding bile – the exhausted warriors turn to count their loses, only to see the remains of [s5.name], dissolving into a pool of rank, bubbling filth.
Conditions:
Result:
The adventurers choose to fight the darkness. Alas, their magic is too feeble before the encroaching shadow. The darkness devour them one by one... Only Jabal makes it back, by luck. He swears he will have his revenge, but would anyone join his fight now?
Conditions:
Result:
The adventurers choose to fight the darkness. Alas, their strength is too feeble before the encroaching shadow. The darkness devour them one by one... Only Jabal makes it back, by luck. He swears he will have his revenge, but would anyone join his fight now?
Conditions:
Result:
The adventurers choose to fight the darkness. They have come prepared, their magical barrier holding firm against the dark miasma. The monster's brute force is no match for the battle-hardened adventurers... As the monster collapses – reeking, glistening, bleeding bile – the Shadow Compass emits a brilliant purple light. The powerful artifact calls to its new master.
Conditions:
Result:
This rite has no extra outcome.
This rite is used in conditions for the following entities.