Rites

Project Investment II

Mahir is again inspired. She touts a new elixir that can grant the body limitless vigor and unleash the deep-seated powers of the soul. It would be a groundbreaking achievement, if it can actually be made. But... the chances sound slim...

ID: 5000732

Type: None

Tips: None

Duration: 4 days

Waits For: 4 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Wisdom

Tag Tips Up: Normal Result, Wisdom, Gold Coin

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Mahir's vision persuades you. You give her a significant sponsorship. Abundant vigor, eternal life... you long for it, you yearn for it, anxiously waiting for the day Mahir completes her work...
Type: Normal Result
Type Tips: Your Wisdom and Gold Coins provide you with the full number of dice rolls.
Low Target: 5
Low Target Tips: You need at least 5 Successes to complete the research.

Actions When Wait Expires

Action:

Slots

Slot #1
Mahir is inspired again.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
You can assist Mahir personally or send a follower.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #3
Mahir hopes you can sponsor 5 Gold Coins.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #4
You can choose to break an Extravagance Card or Bloodshed Card of Bronze tier or lower.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Some items may be useful during the research.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Mahir brings you three vials of impossibly clear liquid, indistinguishable from water – yet tests reveal a vitality pulsing within. She tells you how these tinctures have saved the dying, halted a plague, reversed the decree of death itself. But they must never meet open flame. The concentrated essence, distilled to its purest form, would unleash all its energy in an instant.



You accept her gift. And while she speaks, elated, unguarded, you drive a dagger into her heart. Her words falter, her pupils glaze, the light within them arrested and then dispersed.



The Water of Life does not save her. You regard the blasphemer’s corpse with cold detachment – eternal stars, eternal life, these are the dominion of the divine. She has paid in blood for her trespasses.

Conditions:

Result:

Mahir has failed. Something has gone wrong in the distillation – her process yields only disappointment. At last, she arrives at your door, head bowed, burdened by defeat. With a wan smile, she lifts a few bottles for you to see. "At the very least," she says, "I can promise this is the strongest liquor you'll ever taste."



You take the gift. And while she stands there, unguarded, you drive a dagger into her heart. She stares at you, stunned, unable to comprehend what has just happened.



Foolish blasphemer. Did she not know? The devout do not drink for pleasure. She not only dared to stain your faith, but also dared to reach for the heavens – the domain of the divine. And for that, she must pay in blood.

Conditions:

Result:

You invested a large sum in an nobody artisan. The Sultan allows you to break an Extravagance Card with this. Your lavish investment fuels progress. Soon, Mahir brings you three vials of impossibly clear liquid, indistinguishable from water – yet tests reveal a vitality pulsing within. She tells you how these tinctures have saved the dying, halted a plague, reversed the decree of death itself. But they must never meet open flame. The concentrated essence, distilled to its purest form, would unleash all its energy in an instant. No mortal could withstand that blast.

Conditions:

Result:

Action:

The research progresses smoothly with people's joint effort. Mahir brings you three vials of impossibly clear liquid, indistinguishable from water – yet tests reveal a vitality pulsing within. She tells you how these tinctures have saved the dying, halted a plague, reversed the decree of death itself. But they must never meet open flame. The concentrated essence, distilled to its purest form, would unleash all its energy in an instant. No mortal could withstand that blast.

Conditions:

Result:

Action:

You invested a large sum in an nobody artisan. The Sultan allows you to break an Extravagance Card with this. However, people's mockery turn into prediction. Something has gone wrong in the distillation – her process yields only disappointment. At last, she arrives at your door, head bowed, burdened by defeat. With a wan smile, she lifts a few bottles for you to see. "At the very least," she says, "I can promise this is the strongest liquor you'll ever taste."



You accept her gift, offering words of comfort. And so, for a night, you share the spirits Mahir has brought – thick, heady, burning through thought and sense alike. It scours away the failure and regret, leaving only laughter and cheer, dissolving all things into a blissful, primal oblivion.

Conditions:

Result:

Action:

Mahir has failed. Something has gone wrong in the distillation – her process yields only disappointment. At last, she arrives at your door, head bowed, burdened by defeat. With a wan smile, she lifts a few bottles for you to see. "At the very least," she says, "I can promise this is the strongest liquor you'll ever taste."



You accept her gift, offering words of comfort. And so, for a night, you share the spirits Mahir has brought – thick, heady, burning through thought and sense alike. It scours away the failure and regret, leaving only laughter and cheer, dissolving all things into a blissful, primal oblivion.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.