Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Item
- Tag (lock_103) = 1
- Card = Mud Crawlers
- Counter (7000465) < 1
Pops: None
Rites
Riel's headquarters stands completely open to you. Her subordinates, mostly humble-born but extraordinarily skilled, offer much worth learning.
ID: 5000812
Type: Treasure
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinate
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Select above gang for training
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
5 gold coins must be offered to show since
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Tips: Gang mobilization in progress, training unavailable
Conditions:
- Counter (7000465) < 1
Tips: People must appear
Conditions:
- Any
- Slot #7 = 1
- Slot #8 = 1
- Slot #9 = 1
- Slot #10 = 1
- Slot #11 = 1
- Slot #12 = 1
After circling thrice, you find everyone sunbathing against mud walls, lazily claiming insufficient drinking money saps motivation. Next time, certainly next time.
Conditions:
Action:
What an adorable puppy!
Riel's underlings bring it while collecting protection money, absolutely refusing your payment.
Running wild through bustling Dark Alleys delights Little Moon immensely.
Conditions:
Result:
Action:
This rite has no regular outcome.
Riel's first followers articulated no grand principles - simply cornered by rival gangs, making desperate stands. They teach [s7.name] survival wisdom, blessing [s7.name] to never require such knowledge.
Conditions:
Result:
Victory belongs to our fiercest fighter? Our silver-tongued second? Neither - it's me, the brother absorbing most hits!
The Alley Jackals grin proudly, eagerly sharing with [s8.name] which body parts suffer least when struck.
Conditions:
Result:
Barbarian women apologetically explain their ancestral magic invocations cannot be shared. They demonstrate war-paint application and ritual performance in detail, yet no matter your precision, that special blessing eludes you. Though you ultimately surrender, those fierce decorations grant [s9.name] intimidating presence.
Conditions:
Result:
Nomads rescued by Riel, having nowhere else to go, remain at her camp, completely imparting their horsemanship - greatly benefiting [s10.name].
Conditions:
Result:
Barbarians rescued by Riel grow excited at fighting's mere mention. Let's be clear - this is practice only; defeating [s11.name] doesn't permit consuming [s11.gender(his,her)] liver!
Conditions:
Result:
Rescued vagrants consistently warn that the prettiest and most articulate become first targets - no advantage there. Under their guidance, [s12.name] masters inconspicuous techniques.
Conditions:
Result:
Time passes swiftly.
Action: