Rites

Riel's Gang

Riel's headquarters stands completely open to you. Her subordinates, mostly humble-born but extraordinarily skilled, offer much worth learning.

ID: 5000812

Type: Treasure

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #2
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #3
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
Riel's Subordinate

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #1 = 1
      • Not Tag (lock_105) = 1
    • All

Pops: None

Slot #8
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #2 = 1
      • Not Tag (lock_106) = 1
    • All

Pops: None

Slot #9
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #3 = 1
      • Not Tag (lock_107) = 1
    • All

Pops: None

Slot #10
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #4 = 1
      • Not Tag (lock_108) = 1
    • All

Pops: None

Slot #11
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #5 = 1
      • Not Tag (lock_109) = 1
    • All

Pops: None

Slot #12
Select above gang for training

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • All
      • Type = Character
      • Slot #6 = 1
      • Not Tag (lock_110) = 1
    • All

Pops: None

Slot #13
5 gold coins must be offered to show since

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: Gang mobilization in progress, training unavailable

Conditions:

Tips: People must appear

Conditions:

Outcome

Prior

Parched Throats
After circling thrice, you find everyone sunbathing against mud walls, lazily claiming insufficient drinking money saps motivation. Next time, certainly next time.

Conditions:

Action:

Little Moon's Visit
What an adorable puppy!

Riel's underlings bring it while collecting protection money, absolutely refusing your payment.

Running wild through bustling Dark Alleys delights Little Moon immensely.

Conditions:

Result:

Action:

Regular

This rite has no regular outcome.

Extra

Survival Paramount
Riel's first followers articulated no grand principles - simply cornered by rival gangs, making desperate stands. They teach [s7.name] survival wisdom, blessing [s7.name] to never require such knowledge.

Conditions:

Result:

Endurance Paramount
Victory belongs to our fiercest fighter? Our silver-tongued second? Neither - it's me, the brother absorbing most hits!

The Alley Jackals grin proudly, eagerly sharing with [s8.name] which body parts suffer least when struck.

Conditions:

Result:

Unique Excellence
Barbarian women apologetically explain their ancestral magic invocations cannot be shared. They demonstrate war-paint application and ritual performance in detail, yet no matter your precision, that special blessing eludes you. Though you ultimately surrender, those fierce decorations grant [s9.name] intimidating presence.

Conditions:

Result:

If I'd Had a Horse
Nomads rescued by Riel, having nowhere else to go, remain at her camp, completely imparting their horsemanship - greatly benefiting [s10.name].

Conditions:

Result:

Fight me!
Barbarians rescued by Riel grow excited at fighting's mere mention. Let's be clear - this is practice only; defeating [s11.name] doesn't permit consuming [s11.gender(his,her)] liver!

Conditions:

Result:

Keeping Quiet
Rescued vagrants consistently warn that the prettiest and most articulate become first targets - no advantage there. Under their guidance, [s12.name] masters inconspicuous techniques.

Conditions:

Result:

Time passes swiftly.

Action: