Rites
Hunting the Jackals
Riel has found the hideout of the Jackals remnants and mobilized all her forces, determined to wipe them out in one fell swoop!
ID: 5000813
Type: None
Tips: None
Duration: 2 days
Waits For: 7 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat
Tag Tips Text: None
Random Text: None
Random Text Up:Riel kicks open the door of the dilapidated house where the Jackals remnants are hiding
Type: Fight Result
Type Tips: The dice count provided by Riel and her subordinates' Combat is affected by the Jackals
Low Target: 5
Low Target Tips: You need at least 5 Successes to completely clear out the enemies.
Actions When Wait Expires
Result:
- Counter (7000467): Add 1
- Counter (7000465): Assign 0
- Clean Slot #7: 1
Action:
- Prompt:
Even without your help, Riel successfully eliminates the Jackals' remnants.
Slots
Riel
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Riel's Subordinates
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can send someone to help Riel
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can spend 5 Gold Coins to recruit the Jackals
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can offer Riel with some supplies
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can take this opportunity to break a Conquest Card of Bronze tier or lower.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Rarity < Silver
- Tag (Conquest) = 1
Pops: None
The Jackal Remnants
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
At first they cursed this barbarian woman for her merciless pursuit. Riel just laughed heartily - no matter, once they've bled out, the cursing will stop.
Conditions:
- Roll #1: Tag Count (Combat) - Opposing ( Tag Count (Combat) ) ≥ (5, 5)
Result:
- Adjust Tag (Combat) of Slot #1: Add 3
- Adjust Tag (Combat) of Slot #2: Add 3
Action:
The Jackals have grown wiser, no longer confronting Riel head-on. They fight while retreating, leaving a few corpses behind, but their main force quickly vanishes into the complex maze of alleyways.
They likely won't dare stir up trouble for quite some time, but Riel still spits out a few barbarian curses, clearly unsatisfied with the hunt.
Conditions:
- Roll #1: Tag Count (Combat) - Opposing ( Tag Count (Combat) ) < (5, 5)
Result:
- Clean Slot #7: 1
- Counter (7000467): Add 1
- Counter (7000465): Assign 0
Extra
You persuade Riel to spare the Jackals members who have completely lost the will to fight and are begging for mercy. Riel despises their fear of death, but she can't deny that after annexing such a large territory from the Jackals, she's currently short-handed.
Conditions:
- Roll #1: Tag Count (Combat) - Opposing ( Tag Count (Combat) ) ≥ (5, 5)
- Any
Result:
Though gang skirmishes themselves aren't particularly interesting, you vividly describe Riel's gruesome liver-eating scenes for quite some time. The Sultan agrees to let you break this Conquest Card, which wasn't of high tier anyway.
Conditions:
- Roll #1: Tag Count (Combat) - Opposing ( Tag Count (Combat) ) ≥ (5, 5)
- Slot #6 = 1
Result: