Rites

Uprising Troops

The dispossessed have gathered - refugees, barbarians, and nomads who have lost their families, friends, and kin to senseless violence. They've amassed outside the capital walls with clubs and swords, seeking vengeance against the nobility they could never hope to join.

Abdul, his face drained of color, repeatedly denies responsibility, instead shifting blame to you for this crisis. Now the Sultan commands you to quell this uprising - and you know well the price of failure.

ID: 5000825

Type: None

Tips: None

Duration: 1 days

Waits For: 7 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Nomad Confrontation
Type: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Nomad Uprising
Low Target: 3
Low Target Tips: You need at least 3 Success to overcome the Nomad Uprising
Roll #2
Freeman Confrontation
Type: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Freemen Uprising
Low Target: 3
Low Target Tips: You need at least 3 Success to overcome the Freemen Uprising.
Roll #3
Barbarian Confrontation
Type: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Barbarian Uprising
Low Target: 3
Low Target Tips: You need at least 3 Success to overcome the Barbarian Uprising

Actions When Wait Expires

Result:

Action:

Slots

Slot #1
Nomad Uprising

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Freemen Uprising

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
Barbarian Uprising

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Blade Winds

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Paper Shredders

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
Soul Hunters

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
Anti-Nomad troops or followers

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #8
Anti-Freeman troops or followers

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #9
Anti-Barbarian troops or followers

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • Tag (Troop) = 1

Pops: None

Slot #10
Consumables useful

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #11
You can take this to break any Conquest Card if you emerge victorious

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

This rite has no regular outcome.

Extra

First Wave
The mounted nomads arrive first, seeking revenge for past raids by slave hunters. They harass the city with guerrilla tactics, relying on their superior horsemanship. These tall warriors have sown unrest throughout the city.
Unexpected Alliance
The nomad slaves you and Riel rescued secretly left the city, using special methods to contact the band and find their kin. The nomads realized that you - who seemed reluctant to deploy forces against them despite their raids - are their ally.

They swiftly dispersed on horseback, appearing to withdraw but perhaps seeking their true enemies. As thanks, they sent you an exquisitely crafted silver saddle.

Conditions:

Result:

Bitter Victory
You know these nomads have done no wrong; they've simply lost too much... but royal commands cannot be ignored.

You prevailed, though victory has never tasted so bitter.

Conditions:

Result:

Nomad's Revenge
Your forces chase shadows, exhausting themselves without ever catching sight of the enemy... Your defeat is humiliating.

Conditions:

Result:

Justice Demanded
Anxious vagrants flood toward the capital, fearing enslavement and loss of their freeman status. They demand the king punish those responsible for their suffering.
Sanctuary Found
You send those sheltered by Riel - who obtained identity papers with your help - to negotiate, promising to banish this darkness plaguing them.

The troubled vagrants gradually disperse; war was never their intention. In this harsh land, survival is their only desire.

Later, someone secretly informs you these previously enslaved freemen discovered a remote oasis where they've built their own paradise - a place that will always welcome you.

Conditions:

Result:

Bitter Victory
You know these vagrants have done no wrong; they simply fear losing more... but royal commands cannot be ignored.

You prevailed, though victory has never tasted so bitter.

Conditions:

Result:

Vagrant's Revenge
Inspired by these vagrants, many oppressed freemen within the city join their cause. You cannot bring yourself to eliminate them entirely and find yourself hindered, while they show no mercy - "Why pretend?" they challenge, "Aren't you just another self-righteous noble?"

Conditions:

Result:

Savage Horde
The barbarian forces aren't the most numerous but they are the fiercest. Each warrior fights with the strength of ten and resists until death - traits evident in Riel's temperament. These formidable enemies now gather ominously, advancing toward the city...
Misunderstanding Cleared
Even as barbarian warriors drape a fur around your neck, you remain confused.

Beside you, Riel smiles with delight: "When I returned with our rescued kin, they thought I was a hero. But I told them I am merely the hero's hand. The true hero is a city-dweller they dismiss, named [player.name]."

Conditions:

Result:

Bitter Victory
These barbarians pillage and murder along their path. Each conquered village becomes a site for bonfires, ritual dances, and feasts of bloody organs...

For the safety of the surrounding populace, you must eliminate and drive them away. Regarding this matter, Riel maintains an uncharacteristic silence.

Conditions:

Result:

Barbarian's Revenge
These barbarians pillage and murder along their path. Each conquered village becomes a site for bonfires, ritual dances, and feasts of bloody organs - from villagers and slain soldiers alike. The horror drains all fighting spirit from your troops; they scatter in retreat, and you are powerless to stop them.

Conditions:

Result:

Crushing a rebellion certainly merits a Conquest Card.

Conditions:

Result:

You successfully suppressed the uprising and returned triumphant. Now it's time to settle accounts with the true villain - Vizier Abdul.

Conditions:

Result:

Action:

Sultan's Wrath
You failed! How could you allow a rabble of insurgents to defeat you, damaging his people, buildings, wealth, and lands?!

The Sultan burns with fury. He kicks you aside, dons his armor, and personally leads his guards across the battlefield, killing indiscriminately! The land becomes a scene of devastation, flowing with blood... All perish - yes, all - those who betrayed him deserve death, as do those who failed him!

Your only consolation is that Vizier Abdul bears primary responsibility for this rebellion... If you keep your head down for a while, the Sultan might spare your life... perhaps...

Conditions:

Result:

Action: