Bloodshed Roaming SwordsmanType: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Roaming Swordsman
Low Target: 3
Low Target Tips: You need at least 3 Success to overcome the Roaming Swordsman
Rites
You spot the swordsman in the tavern... He spends generously, embracing several prostitutes while buying drinks for everyone - all with the nobleman's coin. This man truly stands apart.
ID: 5000828
Type: None
Tips: None
Duration: 1 days
Waits For: 7 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat, Physique, Charisma, Sociability
Tag Tips Text:
Random Text: None
Random Text Up:Bloodshed Roaming Swordsman
Type: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Roaming Swordsman
Low Target: 3
Low Target Tips: You need at least 3 Success to overcome the Roaming SwordsmanDrinking Roaming Swordsman
Type: Fight Result
Type Tips: The dice count provided by your Sociability and Physique is affected by the Roaming Swordsman
Low Target: 1
Low Target Tips: You need at least 1 Success to overcome the Roaming SwordsmanCarnal Roaming Swordsman
Type: Fight Result
Type Tips: The dice count provided by your Combat and Physique is affected by the Roaming Swordsman
Low Target: 5
Low Target Tips: You need at least 5 Success to overcome the Roaming SwordsmanPersuade Roaming Swordsman
Type: Normal Result
Type Tips: Your Charisma and Sociability determine your full dice count
Low Target: 4
Low Target Tips: You need at least 4 Success to persuade the Roaming SwordsmanPersuade the Noble
Type: Normal Result
Type Tips: Your Charisma and Sociability determine your full dice count
Low Target: 2
Low Target Tips: You need at least 2 Successes to persuade the Noble.
Result:
Action:
You ignored this matter, slightly damaging your reputation.
Roaming Swordsman
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Disgruntled Noble
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
The rarity of usable Sultan Cards beyond Conquest is based on your opponent
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
The Gold Sultan Card! It really works!
Gold Extravagance Card requires 20 Gold Coins, other Extravagance Cards only need 10
Gold Resolves Problems
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Choose to persuade the swordsman, or use Gold Coins and Sultan Cards on him.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
A Gold-tier character! In the Dark Alley?
Choose to persuade the noble, or use Gold Coins and Sultan Cards on him.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Tips: You must choose a side to proceed
Conditions:
- Any
- Slot #6 = 1
- Slot #7 = 1
Tips: An Extravagance Card needs to be used with corresponding Gold Coins
Conditions:
- Any
- All
- Not Slot #3 Has Tag (Extravagance) = 1
- All
- Slot #3 Has Tag (Extravagance) = 1
- Slot #3 Has Rarity = Gold
- Slot #4 Has Tag (Gold Coin) = 20
- All
- Slot #3 Has Tag (Extravagance) = 1
- Slot #3 Has Rarity < Gold
- Slot #4 Has Tag (Gold Coin) ≥ 10
Tips: Carnality Cards demand personal involvement
Conditions:
- Any
- All
- Not Slot #3 Has Tag (Carnality) = 1
- All
- Slot #3 Has Tag (Carnality) = 1
- Any
- Slot #6 Has Tag (Protagonist) = 1
- Slot #7 Has Tag (Protagonist) = 1
This rite has no prior outcome.
This rite has no regular outcome.
Just for this reason alone, it's worth trying, isn't it? He's arrogant, off guard, and drunk - perhaps there won't be a better opportunity...
Unexpectedly, your blade pierces his chest, skewering his heart together with a courtesan's hand.
The tavern erupts in screams and chaos. Your ruthlessness and brutality spread throughout the kingdom, from the Sultan's halls to the slums' gutters.
Yet when you report this to the Sultan, his mood unexpectedly lifts, repeatedly emitting mocking chuckles: "Well done, Lord [player.name], you've slain a lowly mercenary. Yes, let the records show exactly that." Perhaps unwittingly, you've done your sovereign a great service.
Conditions:
Result:
A golden warrior? Such figures rarely appear outside the Sultan's court. As a prostitute strokes his cheek, you seize the moment to drive your blade toward his eye.
Your strike only manages to slice off the prostitute's fingertips and part of his scalp. The man flees, wildly swinging his golden sword that slices through metal with terrifying ease. A disappointing outcome, but at least the matter is settled.
Conditions:
Result:
Tales spread of a mysterious swordsman whose golden blade cuts iron like silk and moves faster than sight. Those who ambush him find themselves ambushed; those who surround him end up surrounded by corpses. He appears and vanishes like desert wind, and when his sword strikes flesh, people say the gods themselves sigh in pity.
Conditions:
Result:
Before you stand two men - a dishonorable silver-ranked schemer and a gold-ranked drunken brute. This game's hierarchy clearly values the wrong things.
In this moment where honor plays no part, you cut the nobleman's throat from behind, letting blood pool across the table while toasting the golden swordsman.
Your ruthlessness impresses the mercenary. He drains his cup, wipes his hands across a courtesan's bosom, and reaches toward you - he wants to join your next venture.
Conditions:
Result:
"Whoever stands last decides who's right." With that declaration, you buy every drink in the house.
The crowd roars as you form a circle - renowned mercenary versus infamous noble from Dark Alley. Spectators place bets while enjoying your generosity.
Hours later, you stumble outside ordering servants to carry both you and the swordsman home. How many blood oaths did you swear? What grand boasts were made? It hardly matters now, nor does the noble's fate.
Conditions:
Result:
"Whoever stands last decides who's right." With that declaration, you buy every drink in the house.
The crowd roars as you form a circle - renowned mercenary versus infamous noble from Dark Alley. Spectators place bets while enjoying your generosity.
The following day, the swordsman carries your unconscious body home, claiming you've sworn brotherhood and planned expeditions to the Death Desert before three days of revelry at the House of Delights. You remember nothing - not even why you sought him out.
Conditions:
Result:
Finding the swordsman intriguing, you summon ten prostitutes for the fuming nobleman. They shower him with praise, soothing his bruised pride.
He cannot refuse your gesture and departs surrounded by women and onlookers. The nameless swordsman watches you work wonders with the Sultan's Card. Draining his cup, he pushes through his admirers and leaps before you:
"Next time you arrange such entertainment, include me." You've hooked his interest.
Conditions:
Result:
The Sultan questioned you extensively about the swordsman. You convinced him - with considerable effort - that a common mercenary couldn't possess truly supernatural skill, and summoning such a person would diminish the Warrior King's dignity. Though his expression remained unreadable, he seemed satisfied, allowing you to break the Extravagance Card.
Conditions:
Result:
You have no patience for men who make scenes over prostitutes. You came merely to break this Carnality Card - pinning the noble to the table before everyone, you humiliate him until tears flow. Now he needn't seek vengeance for his honor - it's gone!
As you continue mechanically, your mind drifts toward court. Does the Sultan enjoy this performance? Then you notice the smiling golden swordsman across from you...
Like all true rulers, he appreciates your unique display. What a delightful game!
Conditions:
Result:
This matter is simple—insults can only be repaid with insults... and you can deliver the ultimate humiliation...
Revealing the Carnality Card that warps human nature, the tavern's thugs join your perverted laughter. You overpower the drunken swordsman with ropes and chains, then publicly degrade him... Anyone who wishes may join, mostly mercenaries who lost fingers or facial features to him...
This bestial celebration eventually proceeds without your direction, becoming a sadistic ritual in the Sultan's name...
The chaos sparks other fights, and the tortured, near-death swordsman somehow escapes —but what can a mere mercenary do now?
Conditions:
Result:
Action:
This matter is simple - insults can only be repaid with insults... and you can deliver the ultimate humiliation...
Revealing the Carnality Card that warps human nature, the tavern's thugs join your perverted laughter. You attempt to capture the drunken swordsman with ropes and chains... But a true swordsman never drops his guard.
Blood gushes from throats as you collapse on the filthy floor among corpses of other lowlifes... You're all the same kind of people, after all.
Conditions:
Result:
This matter is simple - insults can only be repaid with insults... and you can deliver the ultimate humiliation...
Revealing the Carnality Card that warps human nature, the tavern's thugs join your perverted laughter. You attempt to capture the drunken swordsman with ropes and chains... But a true swordsman never drops his guard.
Everyone around you clutches their throats and falls, while the intoxicated swordsman regards you with newfound interest... For your survival, you have no choice.
He takes you publicly in the tavern, an incident that spreads throughout the capital, making even the Sultan laugh his golden slipper off... But you've eliminated a Sultan Card and survived - not bad, really.
Conditions:
Result:
This matter is simple - insults can only be repaid with insults... and you can deliver the ultimate humiliation...
Revealing the Carnality Card that warps human nature, the tavern's thugs join your perverted laughter. You attempt to capture the drunken swordsman with ropes and chains... But a true swordsman never drops his guard.
After fierce fighting, he escapes the tavern wounded... A mere mercenary can hardly take revenge anyway.
Conditions:
Result:
Action:
You simply hire the swordsman, making his contractual disputes your responsibility as his employer. The nobleman who sought your help looks displeased but knows better than to offend you...
Conditions:
Result:
Your interest in the swordsman far exceeds your concern for the cowardly noble. With a casual wave, you compensate the nobleman with gold. Matter settled.
Once the noble departs, the mercenary rises lazily: "My lord, next time, give that money directly to me."
Conditions:
Result:
The tavern falls silent. "What did you say?" The Roaming Swordsman turns, dismisses a prostitute with a slap, and examines [s6.name] while sucking marrow from a bone. "Repeat that?"
You explain he failed the noble's commission and, as a mercenary, acted wrongfully.
"Failed? He never said not to kill her! If he planned to cast her out, isn't that the same as wanting her dead? I saved his lordship trouble! I thought I was doing him a favor!"
He tosses his bone aside and stands to intimidate [s6.name], who remains composed - smiling at glares, slightly shaking his head at curses like indulging a child. When the swordsman gropes women and smashes bottles, [s6.name] tosses coins to the owner, explaining [player.name] will cover damages. Finally, the swordsman yields. "What now?" he asks, slumping onto a broken stool. "The money's gone anyway."
After straightforward negotiation, he acknowledges his mistake and agrees to serve the honorable [player.name] rather than compensate the noble who insulted him - a solution preserving everyone's dignity.
Conditions:
Result:
The tavern falls silent. "What did you say?" The Roaming Swordsman turns, dismisses a prostitute with a slap, and examines [s6.name] while sucking marrow from a bone. "Repeat that?"
You explain he failed the noble's commission and, as a mercenary, acted wrongfully.
"Failed? He never said not to kill her! If he planned to cast her out, isn't that the same as wanting her dead? I saved his lordship trouble! I thought I was doing him a favor!" Before [s6.name] can intervene, the swordsman hurls his bone at the noble's face, igniting a brawl.
The outcome: a carving knife in the image-conscious noble's chest, [s6.name] wounded by broken glass, and the rogue swordsman vanished.
Conditions:
Result:
[s7.name] clearly believes the noble is being unreasonable. The swordsman may be a rogue, but a dangerous one. A nobleman should recognize where authority ends and violence begins - and [player.name] won't enforce justice without proper payment.
After wavering internally, the pragmatic noble abandons his complaint. The swordsman, watching from a prostitute's embrace, suddenly approaches [s7.name], expressing interest in meeting Lord [player.name] who plays games with the Sultan.
Conditions:
Result:
[s7.name] clearly believes the noble is being unreasonable. The swordsman may be a rogue, but a dangerous one. A nobleman should recognize where authority ends and violence begins. Before [s7.name] finishes speaking, the foolish noble begins shoving the mercenary.
He clearly expects your assistance, but [s7.name] merely watches as lightning-fast blades open the noble's throat. Not worth risking your life for a fool.
Having committed murder, the swordsman flees quickly; you likely won't hear of him for some time.
Conditions:
Result: