Cut a PathType: Normal Result
Type Tips: Your Survival and Combat determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to clear a path successfully
Rites
An unnatural place where grass grows sharp as razors and nights become bitterly cold. Legends tell of fallen Homeland royal ghosts wandering here. Perhaps treasures or secrets lie hidden.
ID: 5000835
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Survival, Combat, Magic, Charisma, Wisdom, Stealth
Tag Tips Text:
Random Text: None
Random Text Up:Cut a Path
Type: Normal Result
Type Tips: Your Survival and Combat determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to clear a path successfullyBanish the Spirits
Type: Normal Result
Type Tips: Your Magic and Charisma determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to exorcise successfullyUncover Secrets
Type: Normal Result
Type Tips: Your Wisdom and Stealth determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Success to search successfully
This rite has no actions when the wait expires.
Pathfinder needs 4 Survival
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Exorcist needs 5 Magic
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Explorer needs 5 Wisdom
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
The 10 Gold Coins cost of this adventure
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Fire-setting requires special items or someone with sufficient magic
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Conquest Sultan Card Silver of Silver or lower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
[s1.name] hacks brutally at the obstructing grass, creating a rough path. The grass seems alive, dancing in cold wind. Soon blood flows, and everyone suffers wounds.
Before the wind strengthens further, the exploration team retreats.
Conditions:
Result:
Action:
[s1.name] meticulously prepares with chains, sickles, and heavy iron gloves. You bind swaying bladed grass with cut sturdy leaves, methodically clearing a path into the plain's depths.
Conditions:
Supernatural cold descends. Reaching for exorcism talismans, the team discovers their fingers already frozen.
"Leave! Abandon this place where nobility rests! Or suffer our eternal punishment!"
These frost spirits seem cursed to forever experience their oath-breaking coldness... Whatever their crimes, they now block your expedition.
Conditions:
Result:
Action:
[s2.name] anoints everyone with goat oil, making your expedition appear as wild animals to vengeful spirits. Enduring bone-chilling cold, explorers slip past wandering ghosts into long-untrodden hills...
Where stars shine with extraordinary brilliance.
Conditions:
The expedition finds nothing; the open hills offer only the sky... stars... stars... stars... A peculiar place indeed.
Conditions:
Result:
Action:
The expedition finds nothing; the open hills offer only the sky... stars... stars... stars... A peculiar place indeed.
Conditions:
Action:
Using [s5.name]'s power, you ignite this haunted wasteland. Sharp dry grass burns wildly, occasionally erupting into towering flame pillars accompanied by ghostly wails.
No sane person would enter until everything becomes ash.
Conditions:
Among ash-covered hills, the expedition finds nothing; the open hills offer only the sky... stars... stars... stars... A peculiar place indeed. At least the fire destroyed everything, eliminating future exploration value.
Conditions:
Result:
Like lifting a veil, [s3.name] unravels the starlight's mystery - discovering secrets hidden in plain sight: female personal items including precious but aged clothes and footwear. They belonged to someone noble who removed these garments on this hill, carefully folding and arranging them. What happened next remains unknown.
Conditions:
Result:
Action:
When the Roaming Swordsman first set foot on these plains, you all felt the change in the air.
The wind carried whispers, spectral wails filled the night, and the Sharp Grass made that unsettling sound - like countless blades clashing in battle.
Without hesitation, he drew his ancient sword - and like a key turning in a lock, silence fell. The iron-strong Sharp Grass bowed to the earth like obedient servants... The spirits dissolved into mist with satisfied moans, mingling with the plains' frost before rushing eagerly toward his ancestral blade.
A ritual of sacrifice, punishment, and absolution all at once. Then, as if answering some silent call, he charged madly toward the starlit hill... You saw nothing there, yet he dug like a man possessed... None dared approach - he swung that strange weapon at anyone who tried to stop him or even offer water... You had no choice but to leave him to his feverish task.
Conditions:
Result:
Action:
When the Roaming Swordsman first set foot on these plains, you all felt the change in the air.
The wind carried whispers, spectral wails filled the night, and the Sharp Grass made that unsettling sound - like countless blades clashing in battle.
Without hesitation, he drew his ancient sword - and like a key turning in a lock, silence fell. The iron-strong Sharp Grass bowed to the earth like obedient servants... The spirits dissolved into mist with satisfied moans, mingling with the plains' frost before rushing eagerly toward his ancestral blade.
A ritual of sacrifice, punishment, and absolution all at once. Then, as if answering some silent call, he charged toward that empty hill... The stars seemed to punish him, hiding what he sought as he dug desperately among stones and wild grass, his hands bloody and tears streaming...
You, unable to watch his suffering any longer, revealed what had been hidden from him - women's belongings lying there all along: fine but weathered garments and shoes... They must have belonged to someone of noble birth who had removed them on this hill, folding each piece carefully... What happened after, we can only guess.
Like a man possessed, the swordsman fled with these seemingly worthless relics, running beneath the night sky and wailing like a child... No one could catch him.
Conditions:
Result:
Action:
Black fragments from the burning grass and spirits danced wildly across the plains, sparks flying through the air like some terrible ceremony.
The nameless Roaming Swordsman had been watching silently with your expedition when suddenly - the starlight flickered through smoke and ash, revealing truths only he could see - he snapped. Cursing and weeping, he charged sword-drawn into the flames...
No one could stop him in time, nor did anyone dare follow him into that inferno... You all simply watched as he vanished into the wild dance of fire and ash.
Conditions:
Action:
The connection to the Homeland piqued the Sultan's interest somewhat... though he clearly scorned these spirits. After all, no matter how they haunt these plains, they could never harm their true enemy - the exalted Sultan himself.
Nevertheless, your courage has earned you a Conquest Card.
Conditions:
Result:
Speak of these supernatural events linked to the Homeland at court, and you'll surely face accusations of treason and disrespect... Better not to use this adventure to break a Sultan Card.
Conditions: