Mysterious Guest
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
- Type = Character
- Card = Mysterious Guest
Pops: None
Rites
You step into the darkness guided by the mysterious stranger... This is both a dream and a nightmare...
ID: 5000856
Type: None
Tips: None
Duration: 0 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text: None
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Mysterious Guest
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Protagonist
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Jalila's Delight
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Nabhani's Glee
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
You entered a strange room with a low ceiling, filled with metal boxes. Suddenly, you realized you're a video game developer with a project launching soon, and your family is expecting you to discuss it over dinner. As beads of sweat drip down, you notice your young niece searching the game on her phone. Excited, she asks, "Is this the game with the man wearing nipple chains?"
You employ your finest courtly rhetoric to craft an elaborate tale of archaeological and anthropological significance. Though not everyone seems entirely convinced, you manage to muddle through... But this ordeal isn't over yet...
"This game about ancient cultures - what's your team called?"
Your throat goes dry, but you must answer. "Double Cross Studio," you hear yourself say.
"Double Cross is an artifact thousands of years old. It represents humanity's endless cycle of renewal." You explain that similar artifacts have been found in ancient India, and if one broadens the definition, comparable items appear worldwide, suggesting humans share a collective unconscious. Jung himself spoke of a two-million-year-old self within each person - you're merely illustrating this concept.
Other questions arise - about the Carnality Card... what the Rod of Life is for... why players find it so appealing... You address each with remarkable ingenuity. As relatives finish their meal and start checking their phones... someone shares complete information about "The Sultan's Game" in the family chat... The room grows increasingly silent until finally, a young niece dares to ask, "Can you actually bend the Sultan over in your game?"
You awaken - thank heavens - still in Jalila's establishment. At least here you only pleasure others' bodies rather than answering such questions before your relatives...
Result:
Action: