Charge Forward!Type: Fight Result
Type Tips: The number of dice provided by your Physique is affected by the opponent's Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success.
Rites
Here is the prison for nobles and serious criminals. Unlike what the common people might imagine, there are no gold toilets or velvet quilts here. What you have is darkness, dampness, and ignored rats. The only unusual thing might be that, due to family bribes, the prisoners' meals aren't very bad.
ID: 5001008
Type: None
Tips: None
Duration: 1 days
Waits For: 1 days
Marked as New Only on First Occurrence: 1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Physique
Tag Tips Text:
Random Text: None
Random Text Up:Charge Forward!
Type: Fight Result
Type Tips: The number of dice provided by your Physique is affected by the opponent's Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success.Charge Forward!
Type: Fight Result
Type Tips: The number of dice provided by your Physique is affected by the opponent's Physique.
Low Target: 1
Low Target Tips: You need at least 1 Success.
Action:
Special Cell
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Special Cell
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Special Cell
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Ordinary Cell
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Ordinary Cell
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
This prisoner has drawn the Sultan's attention. Gold Coins are not enough to release them directly, but conversations are allowed.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This prisoner is under the Sultan's attention. You cannot pay to redeem them, but you can send someone to talk.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
At the right moment, perhaps someone will want to see this prisoner
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can spend 10 Gold Coins to redeem them. Or...
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can spend 10 Gold Coins to redeem them. Or...
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
You used the Bloodshed Card in the prison, and the prison doors closed.
Conditions:
Action:
The current level of the prison is completely open to you.
Conditions:
Action:
"Now I'm innocent!" exclaims the Prisoner, patting your shoulder and showering you with words of gratitude, but never once mentioning money. He loudly demands the guard's attention, and leaves with the cold-faced guard, never to return. When you inquire about him later, you learn that he has been cleared of his charges and is allowed to go home.
Conditions:
Result:
Action:
"Did you bring what I asked for?" the Prisoner asked eagerly, seeing your empty hands, he was disappointed. "Please, I will thank you after I get out. Otherwise, what do you expect me to talk about here? I am not in the mood for poetry and fun right now..."
You had nothing to say in return, so you left for now.
Conditions:
"Hey, you come just in time!" A prisoner, jailed for embezzling a large fortune, has a friendly smile, not losing his noble affectation even in prison. "Listen, I’m truly innocent, and I have proof! Can you do me a little favor?"
He gives you a name, entrusting you to find this person in the Dark Alley, where there's evidence that can clear him. "Rest assured, I won't let you go on this trip for nothing. Once the task is complete, I'll give you 10 Gold Coins as a reward, I swear on my ancestor's honor."
Conditions:
Result:
Action:
You lured the man close, suddenly reached through the bars, grabbed his head and slammed it against the bars, then drew a dagger and stabbed his neck. When the panicked guard opened the cell, the man was already dead.
Afterward, you used the Bloodshed Card to clear yourself, but your reckless actions earned you Infamy, and you are temporarily banned from entering this place.
Conditions:
Result:
The guard opened the cell door, and the tortured Prisoner had no strength to say anything to you. Fearing the Sultan might change his mind, the Prisoner's mother, after expressing endless gratitude to you, hurriedly took her son away.
Conditions:
Result:
Action:
This emaciated prisoner sits alone in the corner of the prison, unwilling to acknowledge you.
Conditions:
This emaciated prisoner sits alone in the corner of the prison, unwilling to acknowledge you. Before you leave, you happen to meet his family, here for a visit. His mother, wiping her tears, tells you that he was imprisoned for speaking out when the Sultan was playing that grand game of his...
Not unlike yourself.
"He's just too young, young and hot-tempered... he doesn't understand... I told him to apologize to the Sultan but he..." She looks sorrowful and weary. After nervously twisting her fingers for a while, she hesitantly asks if you could speak for him before the Holy One, gauge the Sultan's attitude. After all, much time has passed, and the Sultan is no longer playing the game...
You promise to help her, though no one could decide the Sultan's thoughts for him. The poor woman gratefully grabs your hand, tears streaming down her face.
Conditions:
Result:
Action:
You lure this person close, then suddenly reach through the bars, grab his head and slam it into the bars. Taking advantage of the momentum, you pull out a dagger and stab it through his neck. When the panicked guard opens the cell, the person is already thoroughly dead.
Conditions:
Result:
Lumera is no longer here, let him die in this cell.
Conditions:
Result:
You need to give an explanation to Lumera, you can’t just let this go.
Conditions:
Result:
Not even worth a stone Bloodshed Card
Conditions:
...Maybe Lumera should take a look.
Conditions:
Result:
...Maybe Lumera should take a look.
Conditions:
Lumera silently watched her emaciated father as the repugnant man cursed madly, without saying a word. It seems that the time hasn't come yet.
Conditions:
Lumera silently watches her scrawny, repugnant father plead and threaten her, her expression unchanging. The man is cowed by her cold, emotionless gaze. He falls silent, swallowing heavily. "W-what are you gonna do, daughter..."
Lumera does not respond. She summons the jailer and gives her instructions. The prisoner instantly understands and begins hurling obscenities, cursing Lumera and her whore mother. Lumera casts him a disgusted glance and leaves without looking back.
A few days later, news arrive of the old gambler's death. The jailer has discarded the shriveled corpse into the wildness, with nothing but some linen to wrap it in. No one collected the remains.
Conditions:
Result:
Action:
Lumera silently watches her scrawny, repugnant father plead and threaten her, her expression unchanging. The man is cowed by her cold, emotionless gaze. He falls silent, swallowing heavily. "W-what are you gonna do, daughter..."
Lumera does not respond. She summons the jailer and gives her instructions. The prisoner instantly understands and begins hurling obscenities, cursing Lumera and her whore mother. Lumera casts him a disgusted glance and leaves without looking back.
A few days later, news arrive from the prison that a prisoner has gone mad, laughing day and night. The jailers, tired of his endless ravings, threw him into the Depths of the Black Prison, where the villains imprisoned there are always in dire need of entertainment. He would survive for quite some time. The jailers told him in malice that Lumera would save him. Surely no daughter would ignore her father's plight!...Would she? Haha, who knows.
Conditions:
Result:
Action:
Lumera silently watches her scrawny, repugnant father plead and threaten her, her expression unchanging. The man is cowed by her cold, emotionless gaze. He falls silent, swallowing heavily. "W-what are you gonna do, daughter..."
Lumera does not respond. She summons the jailer and gives her instructions. The prisoner instantly understands and begins hurling obscenities, cursing Lumera and her whore mother. Lumera casts him a disgusted glance and leaves without looking back.
A few days later, news arrive from the prison about a mysterious fire, that was somehow limited to the old gambler's cell. Not even a proper corpse was left. People say God has completely purged this sinner from the face of the earth. The jailers sweep the cell clean, and that is the end of that.
Conditions:
Result:
Action:
A familiar jailer brought you in front of a cell reeking of a heavy stench, telling you about a recent strange event. First, all the jailers were knocked out, and when they woke up, the old gambler in this cell had disappeared. The walls were covered in a mix of blood and flesh, perhaps even bone and organs, who knows...
"We all think it could be that man's remains smeared on the walls, but who knows..." The jailer shrugged. "Since the prisoner was sent by you, I thought you should know."
You turned your head and looked at Lumera standing off to the side. Her face was pale, but her gaze was resolute.
"Thank you," she said, "Now I know what revenge feels like."
Conditions:
Result:
Action:
You paid for his release.
Conditions:
Result:
You lure this person close, then suddenly reach through the bars, grab his head and slam it into the bars. Taking advantage of the momentum, you pull out a dagger and stab it through his neck. When the panicked guard opens the cell, the person is already thoroughly dead.
Conditions:
Result:
You paid for his release.
Conditions:
Result:
You lure this person close, then suddenly reach through the bars, grab his head and slam it into the bars. Taking advantage of the momentum, you pull out a dagger and stab it through his neck. When the panicked guard opens the cell, the person is already thoroughly dead.
Conditions:
Result:
You found Asal in prison. He looked far better than you had expected—he had not been thrown into the water cell, his clothes were still intact, and before him sat a few pieces of dry bread and a bowl of clear water.
"This is the punishment I deserve," he said gloomily. "Just as a mousetrap is the grave a mouse deserves. That lord values his collection of books above all else, as a father treasures his beautiful daughter. Naturally, a thief who dares to plunder such treasures must be taught a lesson."
He spoke so, yet the moment the guard opened the cell at your signal, he darted out faster than anyone else could.
Once outside, he seized your hand, tears of gratitude welling in his eyes. "Just as Lord Nawfal predicted—you would surely come to save me! Thank you, my lord [player.name]. I shall never forget your kindness!"
"Wait," you said. "What else did Nawfal tell you?"
"That lord! Ah, what a man—so generous, so noble, so refined! Even after I committed such a crime, he never truly wished me to rot here. He even, as if by accident, reminded me that some passages in Errant Thoughts might best be revised before republication—lest they bring me trouble."
A vein throbbed on your forehead as you struggled to contain your anger. You reminded him sharply that you were the one who had paid for his release. It was you!
Asal laughed, soothing you with raised hands. "Of course, of course, my lord—I never meant to suggest your taste was any less refined! Enough talk—I must hurry and prepare the new edition of that book, the one that vanished from the market a hundred years ago. I have a feeling it will be quite the success!"
He bowed deeply, then turned and dashed toward his bookstore without a moment’s pause.
Ah... how you longed to throw him back into the cage!
Conditions:
Result:
Action:
You lure this person close, then suddenly reach through the bars, grab his head and slam it into the bars. Taking advantage of the momentum, you pull out a dagger and stab it through his neck. When the panicked guard opens the cell, the person is already thoroughly dead.
Conditions:
Result:
You found Asal in prison. He looked far better than you had expected—he had not been thrown into the water cell, his clothes were still intact, and before him sat a few pieces of dry bread and a bowl of clear water.
"This is the punishment I deserve," he said gloomily. "Just as a mousetrap is the grave a mouse deserves. That lord values his collection of books above all else, as a father treasures his beautiful daughter. Naturally, a thief who dares to plunder such treasures must be taught a lesson."
He spoke so, yet the moment the guard opened the cell at your signal, he darted out faster than anyone else could.
Once outside, he seized your hand, tears of gratitude welling in his eyes. "Just as Lord Nawfal predicted—you would surely come to save me! Thank you, my lord [player.name]. I shall never forget your kindness!"
"Wait," you said. "What else did Nawfal tell you?"
"That lord! Ah, what a man—so generous, so noble, so refined! Even after I committed such a crime, he never truly wished me to rot here. He even, as if by accident, reminded me that some passages in Errant Thoughts might best be revised before republication—lest they bring me trouble."
A vein throbbed on your forehead as you struggled to contain your anger. You reminded him sharply that you were the one who had paid for his release. It was you!
Asal laughed, soothing you with raised hands. "Of course, of course, my lord—I never meant to suggest your taste was any less refined! Enough talk—I must hurry and prepare the new edition of that book, the one that vanished from the market a hundred years ago. I have a feeling it will be quite the success!"
He bowed deeply, then turned and dashed toward his bookstore without a moment’s pause.
Ah... how you longed to throw him back into the cage!
Conditions:
Result:
Action:
You lure this person close, then suddenly reach through the bars, grab his head and slam it into the bars. Taking advantage of the momentum, you pull out a dagger and stab it through his neck. When the panicked guard opens the cell, the person is already thoroughly dead.
Conditions:
Result:
You suddenly discover in the dungeon's depths, in a cell adjacent to an empty one, a strange, powerful man... He examined you thoroughly, muscles swelling as if issuing challenge...
Conditions:
After a series of bizarre wrestling contests, you emerged victorious. This oddly garbed man laughed and vanished before your eyes, acknowledging you as his heir - the profound dark forces of imagination have chosen you!
Several guards drawn by the strange cries witnessed everything with peculiar expressions. Intimidated by your presence, they exchanged uncertain glances, none daring to approach.
Conditions:
Result:
You inexplicably assaulted empty air and rolled about wildly. Guards summoned by your outcries attempted restraint, yet none dared approach... Eventually, they summoned priests for exorcism, gradually freeing you from madness... Er, you can't explain what occurred, but those guards insisted that cell contained absolutely no prisoners.
Conditions:
Result:
After a series of bizarre wrestling contests, you emerged victorious. This oddly garbed man laughed and vanished before your eyes, acknowledging you as his heir - the profound dark forces of imagination have chosen you!
Several guards drawn by the strange cries witnessed everything with peculiar expressions. Intimidated by your presence, they exchanged uncertain glances, none daring to approach.
Conditions:
Result:
You inexplicably assaulted empty air and rolled about wildly. Guards summoned by your outcries attempted restraint, yet none dared approach... Eventually, they summoned priests for exorcism, gradually freeing you from madness... Er, you can't explain what occurred, but those guards insisted that cell contained absolutely no prisoners.
Conditions:
Result:
She is unruly in the cell—fighting, biting... Had you not come, the guards might have killed this madwoman within days... Now everyone knows what kind of game you are playing, and that those who fall into your hands seldom meet a gentle fate...
Ignoring the whispers behind your back, you unlock her chains. The woman studies you for a long moment, then decides to leave the hopeless prison in your company.
Conditions:
Result:
Action:
She is unruly in the cell—fighting, biting... Had you not come, the guards might have killed this madwoman within days... Now everyone knows what kind of game you are playing, and that those who fall into your hands seldom meet a gentle fate...
Ignoring the whispers behind your back, you unlock her chains. The woman studies you for a long moment, then decides to leave the hopeless prison in your company.
Conditions:
Result:
Action:
This rite is used as an event trigger for the following events.
Hope for acquittal