Rites

Destroy Evidence

You think perhaps it’s best to get rid of the evidence in your hands as soon as possible.

ID: 5001025

Type: None

Tips: None

Duration: 1 days

Waits For: 1 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Stealth, Wisdom

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Destroy Evidence
Type: Normal Result
Type Tips: Your Stealth and Wisdom determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes, the higher the Influence, the lower the requirement.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
A piece of evidence against you

Locks: No

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Ally to Destroy Evidence

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #3
Ally to Destroy Evidence

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #6
Operational Funds: 1 Gold Coin

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #7
Consumables to Assist

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

Destroy Evidence
You successfully destroyed the evidence.

Conditions:

Result:

Destroy Evidence
Oh no, caught red-handed!

Conditions:

Result:

Destroy Evidence
You successfully destroyed the evidence.

Conditions:

Result:

Destroy Evidence
Oh no, caught red-handed!

Conditions:

Result:

Destroy Evidence
You successfully destroyed the evidence.

Conditions:

Result:

Destroy Evidence
Oh no, caught red-handed!

Conditions:

Result:

Extra

This rite has no extra outcome.

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Rites
Methinks