Injured or sick people
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Rites
You can spend Gold Coins here to treat injured or sick people.
ID: 5002001
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Injured or sick people
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
The consultation fee is 1 Gold Coin.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
Wounds close and Sickness heal, but the fear of death still hovers over you.
Result:
Action:
During the nights when your wound keeps you awake, you think longingly of a certain friend renowned for his skill in medicine...
At that time you have only just inherited your father's title and entered the Sultan's court. You are injured while accompanying the Sultan on a hunt. That night, in pain and unable to sleep, you are encamped far from home and cannot summon your own physician. In desperation you secretly appeal to the court physician. It is a rash choice, but—unexpectedly—he helps you, and a friendship begins. Later, as both of you grow busier with the Sultan's demands, the contact between you dwindles...
Moved by these memories, you write a letter addressed to the palace.
Conditions:
Result:
Action:
The physician smiles as he cautions you, then returns your payment. He refuses to take a coin, explaining that you are the patron behind a new, inexpensive, effective medicine—benefactor to the poor and the sick alike. Everyone is grateful to you.
Conditions:
Result:
This rite is used in conditions for the following entities.