Rites

Righteous Cause

When you request to send a campaign to the Sultan, the court burst into uproars. All courtiers oppose you stirring up civil conflict so grandly just to favor a prostitute.

But you know the Sultan will agree. He dislikes that lord who grows increasingly arrogant with age. Besides, it's quite fun to kill her father for a woman.

Sure enough, you see an eager smile on the Sultan's face: "He used to be my strongest asides, [player.name]. If you can present a Conquest Card, I'll allow you to send troops."

ID: 5002031

Type: None

Tips: None

Duration: 3 days

Waits For: 20 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
The combat has begun
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy's Combat and Physique.
Low Target: 3
Low Target Tips: You need at least 3 Successes to conquer.

Actions When Wait Expires

你在戏弄伟大的苏丹么?你会为此付出代价的。

Action:

Slots

Slot #1
Shama's father has received your battle notice

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
An elite unit, sworn to serve their master for generations.

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
You must dispatch a troop of your own to join the battle

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #4
You can personally, or send any follower who lead the army

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #5
You can personally, or send any follower to join the army

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #6
To win such a tremendous war, you should be well-prepared.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
Slot #7
You must present a Conquest Card to persuade the Sultan to allow you to start this war

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

After a hard-fought battle, you declared decisive victory
When you return to court, everyone see the unwashed blood on you – yours, your fellows, your once-fellows who now bode different purviews; everyone also see the head you mount high on a spear, its once proud and angry features frozen in endless fear of death.

You present it to the Sultan, telling him how you razed the fields and flowers around that city, forcing the enemy to open the gates for the final battle, and told those awaiting death within the city that all their suffering and punishment stemmed from the stubborn lord who refused to acknowledge his own daughter.

All the officials are silent, but the Sultan claps and laughs. He permits you to break this Conquest Card as a reward for bringing him this bloody tale.

Conditions:

Result:

Action:

The combat is tough
After several days of an extraordinary, hard-fought battle, the enemy's elite cavalry cut off your final route of retreat. You have failed and all were slain.

Conditions:

Result:

Action:

Extra

War brought you remarkable yields
Besides that head, you also loot the city thoroughly. Everything that once belonged to him – money, horses, jewels, weapons – now all belongs to you.

Conditions:

Result: