The combat has begunType: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy's Combat and Physique.
Low Target: 3
Low Target Tips: You need at least 3 Successes to conquer.
Rites
When you request to send a campaign to the Sultan, the court burst into uproars. All courtiers oppose you stirring up civil conflict so grandly just to favor a prostitute.
But you know the Sultan will agree. He dislikes that lord who grows increasingly arrogant with age. Besides, it's quite fun to kill her father for a woman.
Sure enough, you see an eager smile on the Sultan's face: "He used to be my strongest asides, [player.name]. If you can present a Conquest Card, I'll allow you to send troops."
ID: 5002031
Type: None
Tips: None
Duration: 3 days
Waits For: 20 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips Up: Fight Result, Combat, Physique
Tag Tips Text:
Random Text: None
Random Text Up:The combat has begun
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy's Combat and Physique.
Low Target: 3
Low Target Tips: You need at least 3 Successes to conquer.
Action:
Shama's father has received your battle notice
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
An elite unit, sworn to serve their master for generations.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You must dispatch a troop of your own to join the battle
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
If we have the support of [Intelligence], we will have a better chance of winning.
You can personally, or send any follower who lead the army
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
If we have the support of [Intelligence], we will have a better chance of winning.
You can personally, or send any follower to join the army
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
If we have the support of [Intelligence], we will have a better chance of winning.
To win such a tremendous war, you should be well-prepared.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
You must present a Conquest Card to persuade the Sultan to allow you to start this war
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
When you return to court, everyone see the unwashed blood on you – yours, your fellows, your once-fellows who now bode different purviews; everyone also see the head you mount high on a spear, its once proud and angry features frozen in endless fear of death.
You present it to the Sultan, telling him how you razed the fields and flowers around that city, forcing the enemy to open the gates for the final battle, and told those awaiting death within the city that all their suffering and punishment stemmed from the stubborn lord who refused to acknowledge his own daughter.
All the officials are silent, but the Sultan claps and laughs. He permits you to break this Conquest Card as a reward for bringing him this bloody tale.
Conditions:
Result:
Action:
After several days of an extraordinary, hard-fought battle, the enemy's elite cavalry cut off your final route of retreat. You have failed and all were slain.
Conditions:
Result:
Action:
Besides that head, you also loot the city thoroughly. Everything that once belonged to him – money, horses, jewels, weapons – now all belongs to you.
Conditions:
Result: