Rites

Pack of Vicious Dogs

A pack of wild dogs rampages through the slums, attacking lone passers-by. Some drunks were even devoured in their sleep, losing their lives. They severely impact the safety of the city. The security team has tried multiple times to catch them but failed each time. To catch these beasts, who have grown wisdom in order to survive, special measures might be necessary...

ID: 5002501

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: Physique, Combat

Tag Tips Up: Fight Result, Physique, Combat

Tag Tips Text:

Random Text:

Random Text Up:

Roll #1
Your plan worked. The Wild dogs were attracted by the bait and trapped in a dead-end alley. Now it’s time to test your combat skills...
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the Wild Dog's corresponding attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to drive them away.

Actions When Wait Expires

Action:

Slots

Slot #1
Pack of Vicious Dogs

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
You can put a dog lure here, or money to lure people.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Any
    • Type = Character
    • All

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
  • Condition: Action:
    • Self Pops:
      You need to prepare 8 [Gold Coins] as bait.
  • Condition: Action:
    • Self Pops:
      To resolve Conquest, you need to personally send [person] as bait.
Slot #3
You can either go yourself or dispatch a strong enough follower to hunt.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #4
An extra companion, a better chance of ensurance.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition: Action:
    • Self Pops:
      With your current [Physique] and [Combat] abilities, don't go looking for death.
  • Condition: Action:
    • Self Pops:
      If we have the support of [Intelligence], we will have a better chance of winning.
Slot #5
You can take this to break a Conquest Card of Bronze tier or lower, or a Extravagance Card

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      You need to prepare 8 [Gold Coins] as bait.
  • Condition:
    • Slot #5 Has Tag (Conquest) = 1
    • Not Slot #2 Has Type = Character
    Action:
    • Self Pops:
      To resolve Conquest, you need to personally send [person] as bait.
Slot #6
Some things might come in handy in the battle.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: If you use bait, extravagance is impossible; if you use Gold Coins, extravagance is necessary.

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

The last wild dog whimpers as it falls. Once they feasted on human flesh, now they will become someone's meal.

You have resolved a major problem for the slum residents, and they respect you more.

Conditions:

Result:

The last wild dog falls with a snarl, its sharp fangs injuring you and your companions. You’re badly wounded, but you’ve successfully solved this problem for the slum residents.

Conditions:

Result:

Operation Failed
The Wild dogs were more ferocious than you expected. You and your companions were brutally bitten, retreating and forced to abandon the capture, fleeing the area. You can only hope that next time these beasts will be as easily lured.

Conditions:

Result:

Action:

Extra

To exterminate them, first strengthen their virility
You announced loudly that eating the members of dogs can make a man never lose his vigor. Because your task of indulging Carnality had become so burdensome... You offer to buy all dog members at 10 Silver Coins each, along with their subcutaneous fat, that can cure baldness.

Conditions:

Soon, you had to stop this hunt, as wild dogs outside the city had vanished, and there were barely any domestic dogs left alive...

Conditions:

Result:

Really virility?
A rare moment, the Sultan cautiously observes you at court, wondering if this is a trick or truly effective...

Conditions:

Result:

[s2.name], who acted as bait for you, barely escaped the wild dogs' attack with his life. But he is gravely injured. Without timely treatment, he may die from his wounds worsening.

Conditions:

Result:

Hunting can always be considered a form of Conquest, even if it is hunting wild dogs
When you asked the Sultan to nullify the Conquest card, he showed great regret. He blamed you for not leaving any alive. He wanted to see how they ripped through human flesh to earn their terrifying reputation.

Conditions:

Result:

References

Referenced in Conditions

This rite is used in conditions for the following entities.

Events
man-eating stray dogs

Loot

This rite drops from the following loot: