Rites
Pack of Vicious Dogs
A pack of wild dogs rampages through the slums, attacking lone passers-by. Some drunks were even devoured in their sleep, losing their lives. They severely impact the safety of the city. The security team has tried multiple times to catch them but failed each time. To catch these beasts, who have grown wisdom in order to survive, special measures might be necessary...
ID: 5002501
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: Physique, Combat
Tag Tips Up: Fight Result, Physique, Combat
Tag Tips Text:
- You can act yourself or use some commercial methods.
Random Text:
r1: Your plan worked. The Wild dogs were attracted by the bait and trapped in a dead-end alley. Now it’s time to test your combat skills...
Random Text Up:Your plan worked. The Wild dogs were attracted by the bait and trapped in a dead-end alley. Now it’s time to test your combat skills...
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the Wild Dog's corresponding attributes.
Low Target: 1
Low Target Tips: You need at least 1 Success to drive them away.
Actions When Wait Expires
Action:
Slots
Pack of Vicious Dogs
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You can put a dog lure here, or money to lure people.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
- Condition: Action:
- Self Pops:
If we have the support of [Intelligence], we will have a better chance of winning.
- Condition: Action:
- Self Pops:
You need to prepare 8 [Gold Coins] as bait.
- Condition: Action:
- Self Pops:
To resolve Conquest, you need to personally send [person] as bait.
You can either go yourself or dispatch a strong enough follower to hunt.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
- Condition: Action:
- Self Pops:
If we have the support of [Intelligence], we will have a better chance of winning.
An extra companion, a better chance of ensurance.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
- Condition: Action:
- Self Pops:
If we have the support of [Intelligence], we will have a better chance of winning.
You can take this to break a Conquest Card of Bronze tier or lower, or a Extravagance Card
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Any
- Rarity ≤ Bronze
Pops:
- Condition: Action:
- Self Pops:
You need to prepare 8 [Gold Coins] as bait.
- Condition:
- Slot #5 Has Tag (Conquest) = 1
- Not Slot #2 Has Type = Character
Action: - Self Pops:
To resolve Conquest, you need to personally send [person] as bait.
Some things might come in handy in the battle.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
Tips: If you use bait, extravagance is impossible; if you use Gold Coins, extravagance is necessary.
Conditions:
- Any
- All
- Slot #2 Has Type = Character
- Any
- Slot #5 Has Tag (Conquest) = 1
- Not Slot #5 = 1
- All
Outcome
Prior
This rite has no prior outcome.
Regular
The last wild dog whimpers as it falls. Once they feasted on human flesh, now they will become someone's meal.
You have resolved a major problem for the slum residents, and they respect you more.
Conditions:
Result:
- Adjust Tag (Combat) of Slot #3: Add 1
- Adjust Tag (Combat) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
The last wild dog falls with a snarl, its sharp fangs injuring you and your companions. You’re badly wounded, but you’ve successfully solved this problem for the slum residents.
Conditions:
Result:
- Adjust Equipment of Slot #3: Add Injured
- Adjust Equipment of Slot #4: Add Injured
- Adjust Tag (Physique) of Slot #3: Add 1
- Adjust Tag (Physique) of Slot #4: Add 1
- Counter (7000014): Add 1
- Counter (7100001): Add 1
The Wild dogs were more ferocious than you expected. You and your companions were brutally bitten, retreating and forced to abandon the capture, fleeing the area. You can only hope that next time these beasts will be as easily lured.
Conditions:
Result:
- Adjust Equipment of Slot #3: Add Injured
- Adjust Equipment of Slot #4: Add Injured
Action:
Extra
To exterminate them, first strengthen their virilityYou announced loudly that eating the members of dogs can make a man never lose his vigor. Because your task of indulging Carnality had become so burdensome... You offer to buy all dog members at 10 Silver Coins each, along with their subcutaneous fat, that can cure baldness.
Conditions:
Soon, you had to stop this hunt, as wild dogs outside the city had vanished, and there were barely any domestic dogs left alive...
Conditions:
Result:
A rare moment, the Sultan cautiously observes you at court, wondering if this is a trick or truly effective...
Conditions:
Result:
[s2.name], who acted as bait for you, barely escaped the wild dogs' attack with his life. But he is gravely injured. Without timely treatment, he may die from his wounds worsening.
Conditions:
- Any
- Not Slot #5 = 1
- Slot #5 Has Tag (Conquest) = 1
- Slot #2 Has Type = Character
Result:
- Adjust Equipment of Slot #2: Add Injured
- Adjust Tag (Survival) of Slot #2: Add 1
Hunting can always be considered a form of Conquest, even if it is hunting wild dogsWhen you asked the Sultan to nullify the Conquest card, he showed great regret. He blamed you for not leaving any alive. He wanted to see how they ripped through human flesh to earn their terrifying reputation.
Conditions:
Result:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Events
man-eating stray dogs Loot
This rite drops from the following loot: