Rites
Famous Hamar Brothers
It is said that the brothers Hamar and Jemor, who occupy this place, are infamous and cruel highway robbers. One values life more than money, and the other values money more than life. If someone is unfortunate enough to encounter them together, they will have neither money nor life. The security team warns passing caravans to hire enough guards and avoid this dune area whenever possible.
ID: 5002503
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: Physique, Combat
Tag Tips Up: Fight Result, Physique, Combat
Tag Tips Text:
- After defeating the villains, most will be imprisoned in the Sultan's jail.
Random Text:
r1: The whereabouts of the Hamar Brothers have been exposed, but capturing them is not easy...
Random Text Up:The whereabouts of the Hamar Brothers have been exposed, but capturing them is not easy...
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the Brothers' corresponding attributes.
Low Target: 2
Low Target Tips: You need at least 2 Successes to catch them.
Actions When Wait Expires
Action:
Slots
Cunning Jemor
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Ferocious Hamar
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You can either go yourself or dispatch a strong enough follower to hunt.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
- Condition: Action:
- Self Pops:
If we have the support of [Intelligence], we will have a better chance of winning.
An extra companion, a better chance of ensurance.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
- Condition: Action:
- Self Pops:
If we have the support of [Intelligence], we will have a better chance of winning.
Some things might come in handy in the battle.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
With your current [Physique] and [Combat] abilities, don't go looking for death.
You can take this to break a Conquest Card of Silver tier or lower
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Tag (Conquest) = 1
- Rarity ≤ Silver
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
Each brother has his strengths and weaknesses. You had one companion disguise as a miserly merchant leading a camel alone, enticing the greedy Jemor. Without his cunning brother, the reckless Hamar was no issue. You managed to separate and defeat them individually, tying them up and marching them back to town well before sunset.
Conditions:
Result:
- Counter (7100001): Add 1
- Global Counter (7200145): Add 2
- Adjust Equipment of Slot #1: Add Shackle
- Adjust Equipment of Slot #2: Add Shackle
- Adjust Tag (Combat) of Slot #3: Add 1
- Adjust Tag (Combat) of Slot #4: Add 1
- Counter (7000015): Add 1
You underestimated your enemies, or perhaps god’s favor was not with you today. As the blood-red sunset fades, the Hamar Brothers claim more lives.
Conditions:
Result:
- Clean Slot #3: 1
- Clean Slot #4: 1
Action:
Extra
The Sultan allows you to break this Conquest Card. In the following days, you hear that guards frequently come and go at the city gates, seemingly searching for the thief's treasure.
Conditions:
Result:
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Events
Brainless and grumpy Loot
This rite drops from the following loot: