Wife is sick.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
- Tag (Wife) = 1
- Type = Character
Pops: None
Rites
You notice that Maggie has had trouble sleeping lately and lacks energy during the day, as if she were sick.
ID: 5003005
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Wife is sick.
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
At your persuasion, Maggie reluctantly ate something, but soon vomited uncontrollably again. You almost watched her become pale, weak, and emaciated with your own eyes. She often stared blankly and cried for no reason; she always woke up from nightmares and could hardly sleep all night. Finally, one day, you got up and found that she was still asleep, peaceful as a baby.
The weather was good that day, and the servants were busy setting up the breakfast table, the courtyard was bustling with excitement. This false prosperity lightly wrapped around a quiet, melancholy, and stopped heart. You held her cold hands and repeatedly confirmed that you had lost Maggie forever.
Conditions:
Result:
At your persuasion, Maggie finally ate something reluctantly, but the gloomy clouds still gathered between her slightly furrowed brows. What she needed was not food, blankets, or potions, just like a tree with a rotten core, sunlight, and rain could no longer allow it to continue to live as usual. What she needed was some kind of intangible and formless thing – it brings life, and it brings death; the more it brings joy, the more it brings torment.
Conditions:
Result:
This rite has no extra outcome.
This rite drops from the following loot: