People here hate nobles but favor lone nobles.Type: Normal Result
Type Tips: Your Combat and Physique determine your full dice count.
Low Target: 2
Low Target Tips: You need at least 2 Successes to gain something.
Rites
In the past, you had never set foot in this place. It is home to the wretched and impoverished, a hotbed of crime and disease... High Constables only dare to enter here under the protection of the army. Now, in search of powers that do not belong to the Sultan, regardless of their dirtiness or justice, you must delve deep and explore...
ID: 5004001
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 1
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips Up: Normal Result, Physique, Combat
Tag Tips Text:
Random Text:
r1: People here hate nobles but favor lone nobles.Random Text Up:People here hate nobles but favor lone nobles.
Type: Normal Result
Type Tips: Your Combat and Physique determine your full dice count.
Low Target: 2
Low Target Tips: You need at least 2 Successes to gain something.
This rite has no actions when the wait expires.
Anyone can go
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
One more person brings more security.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You can put some useful Consumables.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Infamy or Dark Alley Reputation
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
It's him! I heard he's cursed by the Sultan's Magician – he has to defile and slay a woman every single day! I heard it's a man! I heard he gorges on gold and children... Grass withers where he walks!
Having recognized you, the troublemakers flee, leaving only eyes in the dark, peering at someone more frightening than them.
Conditions:
Action:
There is a language that transcends race, status, and borders – art... oh sorry, I meant violence. Now, after a friendly exchange, you have gained two Dark Alley guides.
Conditions:
Action:
You tangled with these hoodlums for a long time. Although you drove them away, facing the dark alley ahead, you have no idea how many more such incidents await you. You decide to leave here for now.
Conditions:
Action:
You nearly died on a dark street corner. Fortunately, you didn't go too deep and managed to run back in time.
Conditions:
Result:
Action:
This rite has no extra outcome.