Rites
High Constable's Investigation
The High Constable has started an investigation on you
ID: 5004004
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: Stealth, Combat
Tag Tips Up: Fight Result, Stealth, Combat
Tag Tips Text: None
Random Text:
r1: You plan to eliminate the High Constable to remove the future threat
Random Text Up:You plan to eliminate the High Constable to remove the future threat
Type: Fight Result
Type Tips: The number of dice provided by your Stealth and Physique is affected by the High Constable's Combat.
Low Target: 2
Low Target Tips: You need at least 2 Successes to eliminate him.
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
High Constable
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Dark Alley Reputation
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Send Assassin
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Some Consumables for assisting assassination
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
As your follower, the High Constable easily covered for you
Conditions:
Result:
- Global Counter (7200160): Add 1
The assassin killed him, and no one will bother you about the Dark Alley anymore
Conditions:
- Slot #3 = 1
- Roll #1: Tag Count (Stealth) + Tag Count (Combat) - Opposing ( Tag Count (Combat) ) ≥ (2, 5)
Result:
- Clean Slot #1: 1
- Global Counter (7200160): Add 1
Regular
Severe Crime
Conditions:
Action:
Medium Crime
Conditions:
Action:
Petty Crime
Conditions:
Action:
You are as clean as a freshly peeled egg
Conditions:
Result:
- Global Counter (7200160): Add 1
Extra
It's said that the High Constable was attacked while investigating, but the clumsy assassin was killed instead. Do you think anyone will suspect you?
Conditions:
- Slot #3 = 1
- Roll #1: Tag Count (Stealth) + Tag Count (Combat) - Opposing ( Tag Count (Combat) ) < (2, 5)
Result: