Protagonist
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Protagonist) = 1
Pops: None
Rites
Behind the walls, in unseen places - rustling, running, watching your life!
ID: 5004810
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Protagonist
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Madness
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Evil?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Good?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Path to Relief
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
Tips: This provides no solution
Conditions:
- Any
- All
- Slot #5 Has Card = Badriyyah
- Counter (7000560) < 1
- All
- Slot #5 Has Card = Iman
- Counter (7000561) < 1
- Not Slot #5 = 1
- Slot #5 Has Tag (Gold Coin) = 5
- Slot #5 Has Card = Rationality
- Slot #5 Has Card = Healing Herb
- Slot #5 Has Card = Carefully Compounded Wound Salve
- Slot #5 Has Card = Water of Life
This rite has no prior outcome.
Many problems can be approached from different angles. While curses bring suffering to most, cultists view them as fruits grown from their own soil... now ready for harvest.
Badriyyah tells you these secretive movements aren't troublesome curses but revelations... approaching prophetic ability: she places her lips near your ear, translating them word by word...
Conditions:
Result:
Iman hammers golden nails into every wall of your mansion... silencing them one by one - leaving the final nail for you. When he pierces your shoulder, a malevolent stench escapes, leaving you renewed.
Conditions:
Result:
Despite protests, you completely demolish your walls... Finally, nothing can hide behind them! Of course, until servants repair the ruins, no one dares visit your home...
Conditions:
Result:
You recognize this isn't physical illness but hallucination from mental damage. Incense, relaxation, herb-infused milk wine, writing your confusion on parchment... followed by a hot bath.
The next day, you feel somewhat better... though you know you're not truly cured.
Conditions:
Result:
Burning herbs to smoke your ears... perhaps from comfort alone, this temporarily eases your suffering.
Conditions:
Result:
Dropping Water of Life into your ears... perhaps from comfort alone, this temporarily eases your suffering.
Conditions:
Result:
You dropped the healing drops into your ear... Perhaps it was only the comfort of ritual, but it eased your pain—for a while.
Conditions:
Result:
Each night, strange sounds disturb you - sometimes like thieving rats, sometimes like fighting bulls... completely destroying your sleep.
Conditions:
Result:
Now these sounds constantly echo in your mind, making concentration impossible.
Conditions:
Result:
Eventually, this slow torture breaks you. You smash your head against the wall until bleeding, until your skull cracks, until death...
Conditions:
Result:
This rite has no extra outcome.
This rite drops from the following loot: