Monsters! Die!Type: Fight Result
Type Tips: Your Combat and Physique is affected by the enemy's attributes.
Low Target: 2
Low Target Tips: You need at least 2 Success to win.
Rites
Two monsters appear in your home! What to do! Draw your weapon!
ID: 5004813
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat, Physique
Tag Tips Text:
Random Text: None
Random Text Up:Monsters! Die!
Type: Fight Result
Type Tips: Your Combat and Physique is affected by the enemy's attributes.
Low Target: 2
Low Target Tips: You need at least 2 Success to win.
This rite has no actions when the wait expires.
Protagonist
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Madness
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Evil?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Good?
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Path to Relief
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
You, Monster!
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
You, Monster!
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Tips: This provides no solution
Conditions:
- Any
- All
- Slot #5 Has Card = Badriyyah
- Counter (7000560) < 1
- All
- Slot #5 Has Card = Iman
- Counter (7000561) < 1
- Not Slot #5 = 1
- Slot #5 Has Card = Rationality
- Slot #5 Has Card = Healing Herb
- Slot #5 Has Card = Carefully Compounded Wound Salve
- Slot #5 Has Card = Water of Life
This rite has no prior outcome.
Badriyyah kneels before you, congratulating - You shall reign on earth, even Cultic God send their servants! The two beasts shuffle toward you, kneeling with Badriyyah... This is good, isn't it?
Conditions:
Result:
Iman embraces you, then the "monsters," finally forcing mutual embraces... Miraculously, everything returns to normal! You sense the dispelling of not just hallucinations, but the suspicion and discontent that existed between you.
Conditions:
Result:
You recognize this isn't physical illness but hallucination from mental damage. Incense, relaxation, herb-infused milk wine, writing your confusion on parchment... followed by a hot bath.
The next day, you feel somewhat better... though you know you're not truly cured.
Conditions:
Result:
Drinking bitter herbs... You vomit black water, and hallucinations vanish, temporarily.
Conditions:
Result:
Drinking an entire bottle of Water of Life... You vomit black water, and hallucinations vanish, temporarily.
Conditions:
Result:
After drinking the foul-tasting medicine, you vomited a great stream of black water, and the hallucinations vanished—for a time.
Conditions:
Result:
The next day, you strangely ask why [s6.name] and [s7.name] are ignoring you. Only then do you learn you chased [s6.gender(him,her)] with a knife all yesterday...
Conditions:
Result:
This time, violence escalates uncontrollably. People struggle to separate the three of you... but everyone sustains injuries.
Conditions:
Result:
When you regain awareness, only [s6.name] and [s7.name]'s corpses remain on the ground... What have you done!
Conditions:
Result:
As they plunge knives into your heart, you finally recognize [s6.name] and [s7.name]'s faces... Not monsters but friends killed you - is this comforting?
Conditions:
Result:
This rite has no extra outcome.
This rite drops from the following loot: