Rites

Madness Manifest

Two monsters appear in your home! What to do! Draw your weapon!

ID: 5004813

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: Yes

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Monsters! Die!
Type: Fight Result
Type Tips: Your Combat and Physique is affected by the enemy's attributes.
Low Target: 2
Low Target Tips: You need at least 2 Success to win.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Protagonist

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
Madness

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #5
Path to Relief

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Slot #5 Has Card = Badriyyah
    • Counter (7000560) ≥ 1
    Action:
    • Slot #5 Pops:
      I can't help you anymore. Last time was already my limit.
  • Condition:
    • Slot #5 Has Card = Iman
    • Counter (7000561) ≥ 1
    Action:
    • Slot #5 Pops:
      I can't help you anymore. Last time was already my limit.
Slot #6
You, Monster!

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #7
You, Monster!

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #8
Consumable

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: This provides no solution

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

Well, You're Right
Badriyyah kneels before you, congratulating - You shall reign on earth, even Cultic God send their servants! The two beasts shuffle toward you, kneeling with Badriyyah... This is good, isn't it?

Conditions:

Result:

Fear Is Monster
Iman embraces you, then the "monsters," finally forcing mutual embraces... Miraculously, everything returns to normal! You sense the dispelling of not just hallucinations, but the suspicion and discontent that existed between you.

Conditions:

Result:

A Meditation
You recognize this isn't physical illness but hallucination from mental damage. Incense, relaxation, herb-infused milk wine, writing your confusion on parchment... followed by a hot bath.

The next day, you feel somewhat better... though you know you're not truly cured.

Conditions:

Result:

Dispel Illusions
Drinking bitter herbs... You vomit black water, and hallucinations vanish, temporarily.

Conditions:

Result:

Dispel Illusions
Drinking an entire bottle of Water of Life... You vomit black water, and hallucinations vanish, temporarily.

Conditions:

Result:

Dispel Illusions
After drinking the foul-tasting medicine, you vomited a great stream of black water, and the hallucinations vanished—for a time.

Conditions:

Result:

Paranoia
The next day, you strangely ask why [s6.name] and [s7.name] are ignoring you. Only then do you learn you chased [s6.gender(him,her)] with a knife all yesterday...

Conditions:

Result:

Internal Conflict
This time, violence escalates uncontrollably. People struggle to separate the three of you... but everyone sustains injuries.

Conditions:

Result:

Death Match
When you regain awareness, only [s6.name] and [s7.name]'s corpses remain on the ground... What have you done!

Conditions:

Result:

Death Match
As they plunge knives into your heart, you finally recognize [s6.name] and [s7.name]'s faces... Not monsters but friends killed you - is this comforting?

Conditions:

Result:

Extra

This rite has no extra outcome.

References

Loot

This rite drops from the following loot: