You shall open the door yourself
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Character
- Tag (Protagonist) = 1
Pops: None
Rites
You can open a door, anytime. Step through. Leave this mundane, dangerous world behind. Now, the only question is: whom do you bring?
ID: 5004835
Type: End
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
You shall open the door yourself
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
A sanctuary veiled in magic
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Only those bound by fate may pass through your door
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Take away its treasures, and let them never be whole again.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Tips: Setting out all alone, how pitiful that is.
Conditions:
- Any
- Slot #3 = 1
- Slot #4 = 1
- Slot #5 = 1
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Slot #9 = 1
This rite has no prior outcome.
This place is still part of the real world. But no human but you can set foot here now. Safe to dwell in. For you. For the world.
Your followers are the first to find it: a small wooden cabin, the ruins of a dock by the lake. Someone like you once lived here, hidden, as strong as you are now. They might have been called magician, sage, witch... But they have gone, deeper, farther from this world. Perhaps you will too, one day.
But for now, for the next thousand years, this is your home. And you have many arts to fill the long, slow passing of time.
Result:
Action:
This rite has no extra outcome.
This rite is used in effects for the following entities.