Rites

The Art of Veiling

You can open a door, anytime. Step through. Leave this mundane, dangerous world behind. Now, the only question is: whom do you bring?

ID: 5004835

Type: End

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
You shall open the door yourself

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
A sanctuary veiled in magic

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #6
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #9
Only those bound by fate may pass through your door

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Take away its treasures, and let them never be whole again.

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Sultan Card

Pops: None

Activation Conditions

Tips: Setting out all alone, how pitiful that is.

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

Eternity in the Deep Woods
This place is still part of the real world. But no human but you can set foot here now. Safe to dwell in. For you. For the world.

Your followers are the first to find it: a small wooden cabin, the ruins of a dock by the lake. Someone like you once lived here, hidden, as strong as you are now. They might have been called magician, sage, witch... But they have gone, deeper, farther from this world. Perhaps you will too, one day.

But for now, for the next thousand years, this is your home. And you have many arts to fill the long, slow passing of time.

Result:

Action:

Extra

This rite has no extra outcome.

References

Referenced in Effects

This rite is used in effects for the following entities.

Rites
Battle Within the Soul X VI