Rites

Bronze Conquest Card

There was a prosperous city near the Sultanate, that had been trading treasures and spices with an Eastern Empire for decades, if not centuries... They also made a lot of money, maybe too much money from the Sultan. It was about time for them to pay the price.

Once the target of conquest was decided, the melancholy that had shrouded the court during these games was swept away. The courtiers began to talk about the inevitable victory enthusiastically. There was only one question left – whom the Sultan would send to take the loot.

ID: 5005104

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Fight Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Glory to the Sultan!
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy town's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Choose a leader for the army

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      That's what I'm looking for.
  • Condition: Action:
    • Self Pops:
      This is my opportunity to get promoted.
  • Condition: Action:
    • Self Pops:
      If I fail... No, I won't fail.
  • Condition: Action:
    • Self Pops:
      The battlefield is not my forte.
  • Condition: Action:
    • Self Pops:
      You should choose characters with higher Combat and Physique attributes.
  • Condition: Action:
    • Self Pops:
      I'm not made for war.
  • Condition: Action:
    • Self Pops:
      Your Majesty, please don't joke around.
  • Condition: Action:
    • Self Pops:
      Am I competent for this? I have always wanted to become a general since I was a kid...
  • Condition: Action:
    • Self Pops:
      This... is beyond my wildest imagination, Your Majesty.
Slot #2
Sultan's Army

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Item
  • Card = Army

Pops: None

Slot #3
Place Tactics Intelligence to gain attribute boosts and rerolls during expeditions.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #4
A prosperous, unguarded town

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #5
Place the Bronze Conquest card here

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Sultan Card
  • Tag (Conquest) = 1
  • Rarity = Bronze

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

An easy victory
The Sultan's army beheaded the town's guardian, though merely months ago, the Sultan had promised them autonomy. At that time, the guardian had knelt and kissed the Sultan's feet in gratitude. Nevertheless, the Bronze Conquest Card is resolved.



"What fascinating thrills, those last two days were," The Sultan nodded at the Magician, "Your game is good, I understand it now. Come, let's continue playing."

Conditions:

Result:

Action:

[s1.name] recklessly challenged the enemy in a duel and was unfortunately cut down... the Sultan’s army retreated. However, the Sultan could not tolerate such a defeat. There could be only one winner and it must be him! He led a massive army and razed the town to the ground... Amidst the blood and ashes, he snapped this Conquest Card in half. Now, he had mastered all the rules of the game.

Conditions:

Result:

Action:

Extra

This rite has no extra outcome.

References

Referenced in Event Triggers

This rite is used as an event trigger for the following events.

Sudan Guide - Day 5 - Pop-up 12Sudan's Guidance - Day 3 - Ceremony Instructions