Glory to the Sultan!Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy town's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
Rites
There was a prosperous city near the Sultanate, that had been trading treasures and spices with an Eastern Empire for decades, if not centuries... They also made a lot of money, maybe too much money from the Sultan. It was about time for them to pay the price.
Once the target of conquest was decided, the melancholy that had shrouded the court during these games was swept away. The courtiers began to talk about the inevitable victory enthusiastically. There was only one question left – whom the Sultan would send to take the loot.
ID: 5005104
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Fight Result, Combat, Physique
Tag Tips Text:
Random Text: None
Random Text Up:Glory to the Sultan!
Type: Fight Result
Type Tips: The number of dice provided by your Combat and Physique is affected by the enemy town's Combat.
Low Target: 1
Low Target Tips: You need at least 1 Success to win.
This rite has no actions when the wait expires.
Choose a leader for the army
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops:
That's what I'm looking for.
This is my opportunity to get promoted.
If I fail... No, I won't fail.
The battlefield is not my forte.
You should choose characters with higher Combat and Physique attributes.
I'm not made for war.
Your Majesty, please don't joke around.
Am I competent for this? I have always wanted to become a general since I was a kid...
This... is beyond my wildest imagination, Your Majesty.
Sultan's Army
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Place Tactics Intelligence to gain attribute boosts and rerolls during expeditions.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
A prosperous, unguarded town
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Place the Bronze Conquest card here
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
The Sultan's army beheaded the town's guardian, though merely months ago, the Sultan had promised them autonomy. At that time, the guardian had knelt and kissed the Sultan's feet in gratitude. Nevertheless, the Bronze Conquest Card is resolved.
"What fascinating thrills, those last two days were," The Sultan nodded at the Magician, "Your game is good, I understand it now. Come, let's continue playing."
Conditions:
Result:
Action:
[s1.name] recklessly challenged the enemy in a duel and was unfortunately cut down... the Sultan’s army retreated. However, the Sultan could not tolerate such a defeat. There could be only one winner and it must be him! He led a massive army and razed the town to the ground... Amidst the blood and ashes, he snapped this Conquest Card in half. Now, he had mastered all the rules of the game.
Conditions:
Result:
Action:
This rite has no extra outcome.
This rite is used as an event trigger for the following events.
Sudan Guide - Day 5 - Pop-up 12Sudan's Guidance - Day 3 - Ceremony Instructions