Rites

Witness a Miracle

Mahir hopes you will personally witness the miracle of this investment... but you have heard strange roars and terrible smells coming from her laboratory recently... it feels dangerous.

ID: 5006014

Type: None

Tips: None

Duration: 1 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Combat, Physique

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
It suddenly reached out and grabbed your neck.
Type: Normal Result
Type Tips: Your Combat and Physique determine your full dice count.
Low Target: 3
Low Target Tips: You need at least 3 Successes to avoid death.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Reanimated Zombie

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
Mahir

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #3
Requires the Protagonist's personal inspection

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You met Mahir, but behind her was a silent, veiled 'person' on a leash. This 'person' had metal stitching, preservatives, and countless copper pipes placeed into its flesh, as well as an exoskeleton of steel, making it more massive than the strongest soldier.

“How do you like it? Isn't it great!” Mahir demonstrated by stimulating specific copper pipes to control its movements: “After ether is imbued, nerves and muscles can still remember simple activities, forming reflex actions, meaning it can perform many simple tasks...”

Suddenly, a copper pipe sparked and emitted a foul, black smoke, and the gigantic humanoid lunged at you...

Extra

You pry open the hand of the work... as that copper pipe was utterly burned, it returns to cold, like an artisan repeatedly mimicking the action of strangling air.

"I don't know what happened... maybe because I did similar choking gestures while creating it, or maybe this thing had such memories in life... this issue is full of mysteries, much unexplored! But in any case, it's a success, we've animated a corpse!"

Mahir rejoices in claiming credit from you, and if ignoring the bruise on your neck, this would indeed seem intriguing...

Conditions:

Action:

You struggled desperately, and Mahir screamed and pulled out one copper tube after another... The guards arrived, they cut off the pair of cold hands, but the aether liquid still flowing in its blood did not dissipate; as long as there is resentment, these hands will always be powerful.

There's less and less air, and your struggles become weaker and weaker.

Maybe you could also become a good 'creation'.

Conditions:

Action: