Rites
The Gradually Perfected Creation
Mahir has built a dedicated workshop for her greatest invention. Although it feels more like a slaughterhouse to you – dozens of limbs from various body parts are categorized and hung on the walls, some from the living and some intricately assembled from wood and metal.
Metal wires and rivets have been removed, the corpse's body has turned into a pile of chaotic connections of water pipes and lead canisters, only the spine is soaked in sparkling ether solution, indicating its origins from a once-living human.
Mahir couldn't wait to start working.
ID: 5006016
Type: None
Tips: None
Duration: 3 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Physique, Magic, Wisdom
Tag Tips Text:
- You can strengthen the corpse using sacrifices, Magic, or Equipment.
- The modification limit for the corpse is ten times.
Random Text: None
Random Text Up:Fresh tendons and nerves can greatly enhance the performance of the corpse.
Type: Normal Result
Type Tips: [s2.name]'s Physique and Magic provide you with the full dice count.
Low Target: 1
Low Target Tips: Each success can increase the corpse's Physique by 1, up to +5 at one time.
Aether solution has replaced the brain, and abundant Magic can speed up the reaction time of the corpse.
Type: Normal Result
Type Tips: [s5.name]'s Magic and Wisdom provide you with the full dice count.
Low Target: 3
Low Target Tips: Every 3 successes can increase the corpse's Combat by 1, up to +3 at one time.
Actions When Wait Expires
This rite has no actions when the wait expires.
Slots
Place the corpse in the workshop to await modifications.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Use a live human to optimize the parts...
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Use to exonerate the Sultan Card
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
- Type = Sultan Card
- Tag (Bloodshed) = 1
- Rarity - Slot #2 Rarity ≤ 0
Pops: None
Directly weld a piece of human equipment onto its body.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Have a magical ally to charge the etheric solution, or engrave magical runes on the silver lining of the chest cavity.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
5 Gold Coins budget
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Besides Mahir, you can hardly imagine anyone else tinkering with this monster.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
Mahir tightened the last screw forcefully, barely restraining the swelling flesh beneath... the modifications on this corpse seem to have reached their limits.
Conditions:
Result:
Regular
Judging by Mahir's expression, this corpse may not be perfect, but it has almost reached its limits.
Conditions:
Result:
After numerous modifications, this corpse has become overly tall and formidable... you believe even an army would be easily slaughtered by it...
This is your corpse war god!
Conditions:
Result:
Modification in progress...
Conditions:
- Any
- Slot #2 = 1
- Slot #4 = 1
- Slot #5 = 1
Result:
Extra
Due to the struggle of the materials and various other accidents, you have made a mess of the workshop, but not a single part was taken off intact and usable.
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) < (1, 5)
Result:
The collected flesh and tendons will live forever within Mahir's creation...
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) = (1, 5)
Result:
- Clean Slot #2: 1
- Adjust Tag (Physique) of Slot #1: Add 1
The collected flesh and tendons will live forever within Mahir's creation...
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) = (2, 5)
Result:
- Clean Slot #2: 1
- Adjust Tag (Physique) of Slot #1: Add 2
The collected flesh and tendons will live forever within Mahir's creation...
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) = (3, 5)
Result:
- Clean Slot #2: 1
- Adjust Tag (Physique) of Slot #1: Add 3
The collected flesh and tendons will live forever within Mahir's creation...
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) = (4, 5)
Result:
- Clean Slot #2: 1
- Adjust Tag (Physique) of Slot #1: Add 4
You dismantled the materials, and its compatibility with the corpse surpassed everyone's expectations. Each piece of muscle and nerve perfectly matched each other's flaws, perhaps this is truly a match made in heaven.
Conditions:
- Slot #2 = 1
- Roll #1: Slot #2 Tag Count (Physique) + Slot #2 Tag Count (Magic) ≥ (5, 5)
Result:
- Clean Slot #2: 1
- Adjust Tag (Physique) of Slot #1: Add 5
Flesh modification with a Sultan Card
Conditions:
Result:
Flesh modification without a Sultan Card; your action inevitably left traces.
Conditions:
- Slot #2 = 1
- Not Slot #3 = 1
Result:
This equipment was originally meant for human use. Now, it has been stripped of superfluous parts that provided comfort to the user, and directly turned into an organ connected to the corpse's body.
Conditions:
Result:
- Adjust Tag (Equipment) of Slot #4: Remove 1
- Adjust Equipment of Slot #1: Add Slot #1
Tonight, the caster failed to resonate with the aetheric solution, wasting time and money.
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) < (3, 5)
The light of the aetheric solution illuminated the corpse's spine and nerves as if some noble will was flowing within it.
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) ≥ (3, 5)
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) < (6, 5)
Result:
- Adjust Tag (Combat) of Slot #1: Add 1
The light of the aetheric solution illuminated the corpse's spine and nerves as if some noble will was flowing within it.
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) ≥ (6, 5)
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) < (9, 5)
Result:
- Adjust Tag (Combat) of Slot #1: Add 2
The light of the aetheric solution illuminated the corpse's spine and nerves as if some noble will was flowing within it.
Conditions:
- Slot #5 = 1
- Roll #2: Slot #5 Tag Count (Wisdom) + Slot #5 Tag Count (Magic) ≥ (9, 5)
Result:
- Adjust Tag (Combat) of Slot #1: Add 3
References
Referenced in Conditions
This rite is used in conditions for the following entities.
Rites
Methinks