Rites

Wine and Flesh

Adila wants to have a drink with Maggie, do you want to join in?

ID: 5006029

Type: None

Tips: None

Duration: 1 days

Waits For: 5 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
You grab a small knife and start dueling with her...
Type: Fight Result
Type Tips: The numbers of dices provided by your Combat are affected by Adila.
Low Target: 1
Low Target Tips: You need at least 1 Success to achieve victory.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Adila wants to visit Maggie

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

  • Type = Character
  • Card = Adila

Pops: None

Slot #2
Maggie should attend

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: Yes

Conditions:

  • Type = Character
  • Tag (Wife) = 1

Pops: None

Slot #3
You can join this small talk.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

You decide not to join the women's discussion.
You arrange for Maggie to meet her alone – after all, she’s here specifically to see Maggie.



Maggie is pleasantly surprised by her visit and quickly asks the maid to prepare nuts, dried fruits, and plenty of honey and cheese. The two of them spend a full two hours together, with bursts of laughter echoing from time to time.



When Adila leaves, Maggie comes to find you. Her wine-flushed cheeks makes her look particularly charming. She tells you that Adila has shared a story about how her family is cursed by a dragon, preventing them from ever having male heirs. Adila seems to truly believe in the existence of the dragon and is determined to slay it to end the curse.



As Maggie speaks, a complicated expression crosses her face. She pauses, as if wanting to say something, but in the end, she simply shakes her head and stays silent. Perhaps even she hasn’t figured out what to say.

Conditions:

Result:

You choose to entertain Adila with your wife.
Maggie greatly appreciates your respect for her. According to the noble tradition, the lady of the house must be present when entertaining unmarried female guests in the inner chambers.



But Adila doesn't consider herself a guest at all. She eats freely, tearing into meat chunks, and drinks heavily. Eventually, she starts talking about her family.



“My ancestors killed a dragon. A real dragon – a massive, winged lizard.”



You nod and tell her that you’ve heard stories about dragons too. The story came from Jabal – the general who was always obsessed with venturing into the unknown. He once told you that, long ago, the Sultan’s armies spent years scouring the land in search of dragons. Yet even with the strength of an entire nation, they never found even a single dragon scale.



Still, Jabal believes that dragons existed – and so do you.



Adila’s eyes widen, clearly not expecting your agreement. Then, with renewed excitement, she dives into the history of her family. She explains that the Adila family had been warriors for generations. They were once extremely prominent, and among every Sultan's grand generals, there was always one from her lineage.



But about two centuries ago, one of her ancestors encountered a dragon. He tracked it relentlessly, following its trail deep into its lair, and ultimately slew it.



“At the time, my old ancestor thought dragons were nothing more than oversized lizards,” she says with a bitter laugh. “Dead is dead, right? Well, it turns out that dragons are far more formidable than that.”



With its dying breath, the dragon cursed the Adila family, ensuring they would never kill another dragon again. The curse manifested in a cruel way: from that day forward, no male heirs were ever born into the family. And a woman's hands were for spinning thread and cooking - not for wielding swords. A family with only women could never slay a dragon.



As Adila recounts this twisted tale of curses and dragons, she toys with the carving knife stuck in her lamb shank. As Adila recounts this twisted tale, she toys with the carving knife in her lamb shank. Her tone is mocking, but her eyes betray a melancholy she can't hide.



“So you see,” she continues, “even though my family has done well for itself, run entirely by women, the moment I said I wanted to take up the sword, my grandmother, mother, aunts, cousins – all of them – jumped in to stop me. They said the dragon’s curse forbids us from touching weapons, and if I dared to try, it would only anger that dead dragon even more! They're... ah, forget it. Just treat it as drunk talk, nothing more."



Her voice trails off, and she downs the last of her wine in a single, fluid motion. From the way she handles the cup, you suspect she isn’t drunk at all. She just needed the courage of the drink to tell you this story.

Conditions:

Result:

Extra

You choose to entertain Adila alone.
According to the noble tradition, the lady of the house must be present when entertaining unmarried female guests in the inner chambers. But Adila doesn't consider herself a guest at all... Perhaps Maggie won't be angry about this... hopefully.

Adila eats freely, tearing into meat chunks, and drinks heavily. The conversation turns to her family only after she is half-drunk.

“My ancestors killed a dragon. A real dragon – a massive, winged lizard.” She puts down her glass and stares straight at you as if she is judging whether you believe her or not...

It occurs to you that the Sultan once sent the adventurous general Jabal to lead his army around for years in search of dragons.Yet even with the strength of an entire nation, they never found even a single dragon scale. And yet...

You hesitate, unsure how to respond, but Adila doesn’t miss a beat. She slams her glass down with a thud, waving a leftover goat bone in one hand, and demands that you to fight her. She can't take anyone suspecting her of being a swindler.

Conditions:

The goat bone catches you right in the head before you can react. Adila freezes, the shock sobering her up a bit. She backs off – as wild as she might be, she's still a guest and wouldn't dare to seriously harm her host. After making sure you're not hurt, she apologizes, straightens up in her seat, and starts telling you about her family.

Conditions:

No matter which angle Adila swings the goat bone from, you smoothly deflect each blow. You're so in control that you even manage to grab the bone and use it to pin her down. She bursts into laughter as she admits defeat, praising your skills over and over again. When things finally settle down, she clears her throat, straightens up in her seat, and with a suddenly serious face, starts telling you about her family.

Conditions:

Result:

She explains that the Adila family had been warriors for generations. They were once extremely prominent, and among every Sultan's grand generals, there was always one from her lineage.



But about two centuries ago, one of her ancestors stumbled upon a dragon. He tracked it relentlessly, following its trail all the way to its lair, and finally slayed it.



“At the time, my old ancestor thought dragons were nothing more than oversized lizards,” she says with a bitter laugh. “Dead is dead, right? Well, it turns out that dragons are far more formidable than that.”



With its dying breath, the dragon cursed the Adila family, ensuring they would never kill another dragon again. The curse manifested in a cruel way: from that day forward, no male heirs were ever born into the family. And a woman's hands were for spinning thread and cooking - not for wielding swords. A family with only women could never slay a dragon.



As Adila recounts this twisted tale of curses and dragons, she toys with the carving knife stuck in her lamb shank. As Adila recounts this twisted tale, she toys with the carving knife in her lamb shank. Her tone is mocking, but her eyes betray a melancholy she can't hide.



“So you see,” she continues, “even though my family has done well for itself, run entirely by women, the moment I said I wanted to take up the sword, my grandmother, mother, aunts, cousins – all of them – jumped in to stop me. They said the dragon’s curse forbids us from touching weapons, and if I dared to try, it would only anger that dead dragon even more! They're... ah, forget it. Just treat it as drunk talk, nothing more."



Her voice trails off, and she downs the last of her wine in a single, fluid motion. From the way she handles the cup, you suspect she isn’t drunk at all. She just needed the courage of the drink to tell you this story.

Conditions:

Result: