Rites

A Quiet Place

It is a gentle hill by a clear river. A fitting place for a resting ground.

ID: 5006122

Type: None

Tips: None

Duration: 2 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text: None

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Construction Cost: 8 Gold Coins

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Slot #2
To break the Extravagance Card, another 8 Gold Coins are required.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #3
Can only break Extravagance Cards up to Silver tier.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: To break the Extravagance Card, sufficient Gold Coin is required.

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

They Deserve to Be Remembered
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.

When the grounds are finished, you tell Samir. Soon after, the first body is laid to rest, a coral-stone marker raised above it. Together, you stand beneath the shade of trees, watching people come and go. Many physicians arrive with their kin to see this promised place. Among them are familiar faces, watching with the same wary gaze...

Samir notices some of his own kinsfolk, but does not approach. Instead, he turns and smiles at you. "I have nothing to tell them. In the end, all we have done in this life will be judged beneath the earth. When the time comes, I shall meet them—here, beneath our feet."

The wind sweeps across the hill, carrying no trace of decay—only grass, sun, and the scent of soil. In the stillness beyond the wind's reach, the healers at last find their hard-won rest.

Conditions:

Result:

They Deserve to Be Remembered
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.

After the cemetery is completed, you quietly order Samir's grave to be moved here as well, and carve his name with your own hand upon a coral stone. A physician unacknowledged by his own kin until death—may he find peace at last in this place.

Conditions:

Result:

Too Much Zeal
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.

Also, you assign the finest guards to patrol the grounds, raise a bronze statue of a physician, and even place a copy of the medical codex in the warden's hall at the very center. Nowhere else in the empire can boast a cemetery so splendid.

Yet, such grandeur keeps common physicians away; few dare even to approach the warden to arrange their burial... For a long while, the only grave here is that of an old court physician of the fallen kingdom.

His name is etched upon the coral stone by Samir's own hand. That day, the two of you stood together in the shade for a long time, saying nothing. Only when the moment came to part did he smile faintly and say, "I have nothing to tell him. In the end, all we have done in this life will be judged beneath the earth. When the time comes, I shall meet him—here, beneath our feet."

Conditions:

Result:

Too Much Zeal
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.

Also, you assign the finest guards to patrol the grounds, raise a bronze statue of a physician, and even place a copy of the medical codex in the warden's hall at the very center. Nowhere else in the empire can boast a cemetery so splendid.

Yet, such grandeur keeps common physicians away; few dare even to approach the warden to arrange their burial... For a long while, the only grave lies in solitude—that of your friend. May he rest here in peace.

Conditions:

Result:

Extra

Gratitude of Physicians
Not long after, the cemetery warden brings you several medicines. They are gifts from physicians who hope one day to be buried here, and from the families of those already laid to rest.

Conditions:

Result:

Have You Gone Mad?
Your lavish investment in this cemetery even surprises the Sultan. "Has this game driven you to such extremes, my vizier? You are already preparing a tomb for yourself?"

For an instant you truly wonder if he is picturing you lying there, but at last he only laughs and permits you to break this card. After all, you have spent a great sum, and no matter how splendid it may be, it remains nothing more than a cemetery...

Conditions:

Result:

Honor
The dignity, grandeur, and solemnity of this resting place draw the attention of physicians who serve the nobility and enjoy some means of their own... More than that, it is a cemetery sanctioned by the great Sultan himself!

In the days that follow, you are often stopped by men who discreetly press gifts into your hand, hoping you will reserve a place for them on that hallowed ground...

Conditions:

Result: