Construction Cost: 8 Gold Coins
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Type = Item
- Tag (Gold Coin) Costs = 8
Pops: None
Rites
It is a gentle hill by a clear river. A fitting place for a resting ground.
ID: 5006123
Type: None
Tips: None
Duration: 2 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text: None
Random Text: None
Random Text Up: None
This rite has no actions when the wait expires.
Construction Cost: 8 Gold Coins
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
To break the Extravagance Card, another 8 Gold Coins are required.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Can only break Extravagance Cards up to Silver tier.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Tips: To break the Extravagance Card, sufficient Gold Coin is required.
Conditions:
- Any
- Not Slot #3 = 1
- All
- Slot #3 = 1
- Slot #2 Has Tag (Gold Coin) = 8
This rite has no prior outcome.
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.
When the grounds are finished, you tell Samir. Soon after, the first body is laid to rest, a coral-stone marker raised above it. Together, you stand beneath the shade of trees, watching people come and go. Many physicians arrive with their kin to see this promised place. Among them are familiar faces, watching with the same wary gaze...
Samir notices some of his own kinsfolk, but does not approach. Instead, he turns and smiles at you. "I have nothing to tell them. In the end, all we have done in this life will be judged beneath the earth. When the time comes, I shall meet them—here, beneath our feet."
The wind sweeps across the hill, carrying no trace of decay—only grass, sun, and the scent of soil. In the stillness beyond the wind's reach, the healers at last find their hard-won rest.
Conditions:
Result:
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.
After the cemetery is completed, Samir's and Kapar's graves are quietly moved here as well, and their names carved by your own hand upon the coral stone. May they find peace in this place.
Conditions:
Result:
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.
Also, you assign the finest guards to patrol the grounds, raise a bronze statue of a physician, and even place a copy of the medical codex in the warden's hall at the very center. Nowhere else in the empire can boast a cemetery so splendid.
Yet, such grandeur keeps common physicians away; few dare even to approach the warden to arrange their burial... For a long while, the only grave lies in solitude.
Kapar's name is etched upon the coral stone by Samir's own hand. That day, the two of you stood together in the shade for a long time, saying nothing. Only when the moment came to part did he smile faintly and say, "Could the grave beside his be reserved for me?"
You agreed.
Conditions:
Result:
Here you consecrate a burial ground for healers. Be they noble physicians serving statesmen, or wandering doctors handing out herbs to the poor, regardless of rank or gender—if they eased suffering in life, they may rest here in death.
Also, you assign the finest guards to patrol the grounds, raise a bronze statue of a physician, and even place a copy of the medical codex in the warden's hall at the very center. Nowhere else in the empire can boast a cemetery so splendid.
Yet, such grandeur keeps common physicians away; few dare even to approach the warden to arrange their burial... For a long while, only two small graves stood here, leaning against each other. Every physician who had read the medical codex, and every soul who had benefited from their care, would remember their names.
Conditions:
Result:
Not long after, the cemetery warden brings you several medicines. They are gifts from physicians who hope one day to be buried here, and from the families of those already laid to rest.
Conditions:
Result:
Your lavish investment in this cemetery even surprises the Sultan. "Has this game driven you to such extremes, my vizier? You are already preparing a tomb for yourself?"
For an instant you truly wonder if he is picturing you lying there, but at last he only laughs and permits you to break this card. After all, you have spent a great sum, and no matter how splendid it may be, it remains nothing more than a cemetery...
Conditions:
Result:
The dignity, grandeur, and solemnity of this resting place draw the attention of physicians who serve the nobility and enjoy some means of their own... More than that, it is a cemetery sanctioned by the great Sultan himself!
In the days that follow, you are often stopped by men who discreetly press gifts into your hand, hoping you will reserve a place for them on that hallowed ground...
Conditions:
Result: