Ways to Gain Inspiration
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
- Any
- Type = Character
- Type = Item
- Any
Pops: None
Rites
Samir hopes you will inquire whether folk remedies for easing pain exist. Such knowledge may help him refine his imitation.
ID: 5006127
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text:
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This rite has no actions when the wait expires.
Ways to Gain Inspiration
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Ways to Gain Inspiration
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Ways to Gain Inspiration
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
You know little of medicine, but peasants, herders, fishermen, and soldiers all keep their own cures and secrets.
So you send your servants to the marketplace, offering dates and lamb to any who can present a proven remedy.
By the next evening, you have gathered dozens of methods.
Conditions:
Raed ponders long before she speaks: "When I was a child, my mother's garden held a small grey plant, hardly worth notice, with little white blossoms. Its sap numbs the skin. In those days it was used as an anesthetic. Whether the Sultan's physicians still remember it, I cannot say—but it would be laughable indeed if they did not. The answer lies at hand, yet still the search goes on everywhere else!"
You thank her and record her words.
Conditions:
Jabal's body is covered in scars, proof of his knowledge.
"For pain? Soldiers use a kind of liquor from the frontier. It dulls the nerves, but drink too much and it weakens the will. I never touch that thing."
He explains its making, but makes you swear never to indulge in excess. Only after your promise does he let you go.
You record both the recipe and its danger.
Conditions:
Faris brings over several battered books on veterinary medicine.
"If you can create a cheap and useful salve, spare me some first. No one studies remedies for animals, so I have to treat them myself. Look—these pages describe several painkillers, and bandages—these are vital! Promise me, if you succeed, you will give me some. My hounds are often hurt!"
You give your word and take careful notes.
Conditions:
Badriyyah presses a cup of fragrant flower juice into your hands, smiling as she explains its many uses: drink it, pour it on wounds—or apply it in ways best left unspoken.
Well... You record the juice and her methods.
Conditions:
Fardak's homeland follows a medical tradition entirely unlike the Empire's. Their patients are first made to drink a large bowl of herbal broth—usually bitter and foul-smelling, though at times oddly bitter, sweet, rancid, and fragrant all at once.
"Then we vomit—messily—until all the bad things inside are gone. That's when the physicians say you're already halfway cured," he explains with pride. "For injuries like falls or cuts, there's another brew. Drink it, and the pain dulls, sleepiness sets in..."
He goes on and on about the customs of his people, clearly proud of their knowledge.
You note down the remedy.
Conditions:
Iman tells you that Purists never concern themselves with easing pain—in fact, the more it hurts, the better.
"But," he admits, "sometimes rotten flesh must be cut away. If it isn't, the priest dies. In those moments, we need something to keep the cries from being too unbearable. I remember the elder high priests would bring out a gray powder... They're ashes from a certain spice once it's burned. If this can help you, if it can spare others from needless suffering, then use it."
He hands you some samples, and you record everything he said.
Conditions:
You compile all the findings into a thick packet of notes and send it to Samir, praying they will aid in improving the new medicine.
Action: