You attempt to parley with the inhuman presence.Type: Normal Result
Type Tips: Magic and Wisdom determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes to finish the parley.
Rites
Deep in the night, your door shakes beneath urgent pounding. "Physician—Lord Samir—he... Lord [player.name], you must help him!"
ID: 5006129
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Magic, Wisdom
Tag Tips Text:
Random Text: None
Random Text Up:You attempt to parley with the inhuman presence.
Type: Normal Result
Type Tips: Magic and Wisdom determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes to finish the parley.
This rite has no actions when the wait expires.
Samir
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You can enter the palace to handle this in person.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
Any Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
How could that be? Nothing is ever supposed to happen to Samir inside the palace. And besides, as a man, there is no way you will ever be allowed to slip in the harem at night. Yet when you wake the next morning, the news strikes like thunder—Samir is dead. Together with him fell more than a dozen royal guards, their end said to have been unspeakably grim. Word spreads quickly: it was the work of a demon...
Conditions:
Result:
This rite has no regular outcome.
You hurry to Samir's chambers in the palace. Normally, the royal guards at his door interrogate every man who passes, but today they look stricken with fear. Without a word, they step aside and open the way. Samir drags you inside. His back presses against the door, eyes darting nervously toward you. Only now do you notice the sweat soaking his face.
"They... they were just here. They spoke—if you can call that speaking. That wasn't a human voice... not even close. Oh God, it was terrifying... I think it's connected to the medicine—the one I gave you. But I—" He freezes, then whispers hoarsely, "Listen! They're here again!"
From outside comes a strange scraping, followed by the startled cries of the guards. Then, a taut, sickening creak—like a rope pulled to breaking...
Silence falls. Then: a knock. Once. Twice. Thrice.
Perhaps a tail. Or a bone. Or an eye. But not a human hand... Something beats against the door, shrieking in a voice beyond comprehension. The echo alone sends chills crawling up your spine...
You steady your mind, wrapping every word and syllable in the power of your Insight. Yet the harder you try, the more the voices shatter your focus. The door groans. A crack splinters across the wood. Darkness floods the room. It swallows you and Samir whole. Your consciousness slips away—yet even the monsters who kill you seem bewildered, as if they had meant to bargain for something else.
Conditions:
Result:
You steady your mind, wrapping every word and syllable in the power of your Insight... You try to communicate with beings far beyond Samir's comprehension, from a height he could never reach.
"Ten bottles... at the entrance... we... need... will... give you... reward..."
You wipe the cold sweat streaming down your forehead and shout out loud, promising that you understand—you will make sure Samir prepares the medicine.
A rumbling sound shakes the air again, as if from some enormous belly... or perhaps it is the sound of a wound?
When it passes, Samir collapses to his knees, utterly spent, gazing at you with awe. Outside, the royal guards seem to have just awakened from a dream. They whisper among themselves, spreading tales of your deeds—Lord [player.name] not only pleases the Sultan but can even converse with demons!
Conditions:
Result:
Action: