Rites
Not for Human Use
At nightfall, they will come to claim the medicine. Yet you have another choice—you could break the pact.
ID: 5006131
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: None
Tag Tips Text: None
Random Text: None
Random Text Up: None
Actions When Wait Expires
Action:
- Clean Card (The Uncanny Order Parcel) On Table: 1
- Card (Imitation of the Water of Life):
- Tag (Owned): +1
- Quantity: +10
- Prompt:
Why give it to others? Why not keep it yourself? You hurried home with the goods, barred the doors and windows, and portioned everything out. Now you would never have to fear being wounded again! As for the abomination begging for the medicine... well, there are always ways to deal with them.
- Enable Event: Punishment for breaking a promise
Slots
You can deliver the vials in person or send any follower in your stead.
Locks: No
Is Key: No
Is Empty: No
Is Enemy: No
Conditions:
Pops: None
You choose to offer this batch to the True Faith.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
The Priests of the Purist would probably have liked this.
You choose to offer this batch to the Cultic God.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops:
- Condition: Action:
- Self Pops:
Since those creatures of the night liked it, there must have been the Cultic God who liked it even more.
- Condition: Action:
- Self Pops:
You hadn't wanted to take the risk yourself, and the devotee most bound to the Cultic God was already gone... better to let it go.
You choose to fulfill your promise and wait for the nocturnal visitors.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
Tips: Whatever you decide, the price must be paid.
Conditions:
- Any
- Slot #2 = 1
- Slot #3 = 1
- Slot #4 = 1
Outcome
Prior
This rite has no prior outcome.
Regular
Perhaps for the First Time, You Take Their Gold CoinsIt brings pain—sharp, searing pain. Purists crave it. The priests who receive you are radiant with joy, praising the gift as though it were divine. For them, pain is rebirth, as death is peace. They accept your offering and cry your name aloud, proclaiming your greatness.
Conditions:
Result:
- Clean Slot #2: 1
- Coins: 8
- Adjust Tag (Piety) of Slot #1: Add 2
Action:
Perhaps the Cultic God's Most Cherished OfferingBadriyyah sniffs the vials again and again, even tasting a drop. She is thrilled.
"If you pour these into the stone cauldron, no chant is needed—they will come just from the scent! Absolutely! How did you manage to get something so perfect? You are incredible!"
She hands you a small booklet, then hugs you tightly, leaving stains of tattoo ink on your clothes.
Whatever those things knocking at the door are, they must now share—or perhaps fight for—these offerings with the creatures summoned by the cultists...
Conditions:
Result:
Action:
Unfortunately, Badriyyah Has Already DiedYou do not wish to risk facing them yourself. As you hesitate, twilight deepens—they arrive.
The room fills with thunderous roars and anguished moans, a chill that seeps through your skin, and a dread that needs no explanation... You shove the vials through the door crack and brace it shut. The sounds halt the moment they touch the crystal bottles.
You hear the popping of stoppers,
the pouring of liquids,
the sighs of satisfaction...
then silence.
Long after, you open the door. The corridor is empty. In the garden, your servants huddle beneath the pomegranate trees, trembling. You call them forth. The monsters have taken what they came for and will not return. Relief spreads across their faces...
Conditions:
Result:
- Clean Slot #3: 1
- Counter (7100005): Add 1
Action:
Nightfall brings them here.
The room fills with thunderous roars and anguished moans, a chill that seeps through your skin, and a dread that needs no explanation... You shove the vials through the door crack and brace it shut. The sounds halt the moment they touch the crystal bottles.
You hear the popping of stoppers,
the pouring of liquids,
the sighs of satisfaction...
then silence.
Long after, you open the door. The corridor is empty. In the garden, your servants huddle beneath the pomegranate trees, trembling. You call them forth. The monsters have taken what they came for and will not return. Relief spreads across their faces...
Conditions:
Result:
- Clean Slot #4: 1
- Counter (7100005): Add 1
Action:
Extra
This rite has no extra outcome.