Rites

A Dubious Treasure

A shifty merchant seems to be peddling some suspicious stones... The luster, the purity—surely, these are diamonds!

ID: 5006138

Type: None

Tips: None

Duration: 1 days

Waits For: 3 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Survival, Stealth

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
You attempt to shadow the merchant discreetly, hoping to uncover the true source of these questionable diamonds.
Type: Normal Result
Type Tips: Survival and Stealth determine your full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to win.
Roll #2
You attempt to shadow the merchant discreetly, hoping to uncover the true source of these questionable diamonds.
Type: Normal Result
Type Tips: Survival and Stealth determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes.

Actions When Wait Expires

Conditions:

Result:

Action:

Conditions:

Result:

Action:

Slots

Slot #1
Suspicious Diamond

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #2
Suspicious Diamond

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #3
Suspicious Diamond

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: Yes

Conditions:

Pops: None

Slot #4
Perhaps there are clues to be found in the Dark Alley.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
With careful preparation, you can trace the diamonds' source in person or send any follower in your stead.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

  • Type = Character

Pops: None

Slot #6
10 Gold Coins. No bargaining, no exceptions.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
10 Gold Coins. No bargaining, no exceptions.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #8
10 Gold Coins. No bargaining, no exceptions.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #9
Perhaps among the vagrants, there are clues to be found.

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #10
Consumables to assist the investigation

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

This rite has no activation conditions.

Outcome

Prior

This rite has no prior outcome.

Regular

I Want It All
You snap up all his diamonds in one go. The merchant weighs the heavy purse, beaming with joy as he bows repeatedly to thank you.

Conditions:

Result:

Let me see your goods
You sort through the stones carefully—unbelievable, they really are diamonds! The merchant takes your payment, then packs up and disappears into the alleys, no doubt seeking his next wealthy customer.

Conditions:

Result:

Let me see your goods
You sort through the stones carefully—unbelievable, they really are diamonds! The merchant takes your payment, then packs up and disappears into the alleys, no doubt seeking his next wealthy customer.

Conditions:

Result:

Never give yourself away
You keep to the shadow at a distance, watching silently without drawing attention—and without buying into these dubious gems.

Conditions:

Extra

The outcome pleases you nonetheless. After all, who doesn't dream of snatching up these glittering trinkets at such a low price?

Conditions:

Result:

Action:

The outcome pleases you nonetheless. After all, who doesn't dream of snatching up these glittering trinkets at such a low price?

Conditions:

Result:

Action:

You succeeded
This merchant shows unusual caution. He wanders through alleys in circles, changes sedan chairs twice, and finally slips into a light carriage bound for the outskirts.

[s5.name] follows at a distance. More than once, the merchant halts to scan his surroundings, clearly sensing something amiss, but [s5.name] conceals with skill each time and avoids detection. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...

Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...

At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!

Conditions:

Result:

Action:

You lose the trail.
Worse still, the merchant seems to remember your face. From that day forward, he never appears before you again.

Conditions:

Result:

An Easy Pursuit
The merchant quickly sells off every last diamond. With hours of daylight left, he indulges himself—brothels, gaming houses, taverns—before staggering drunkenly into a light carriage bound for the outskirts.

[s5.name] follows at a distance. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...

Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...

At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!

Conditions:

Result:

Action:

He was pretending!
The merchant quickly sells off every last diamond. With hours of daylight left, he indulges himself—brothels, gaming houses, taverns—and then vanishes without a trace. Cursed be him! He must have sensed your pursuit and remembered your face. From that day forward, he never appears before you again.

Conditions:

Result:

[s5.name] fixes eyes upon him.
This merchant shows unusual caution. He wanders through alleys in circles, changes sedan chairs twice, and finally slips into a light carriage bound for the outskirts.

[s5.name] follows at a distance. More than once, the merchant halts to scan his surroundings, clearly sensing something amiss, but [s5.name] conceals with skill each time and avoids detection. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...

Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...

At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!

Conditions:

Result:

Action:

You lose the trail.
Worse still, the merchant seems to remember your face. From that day forward, he never appears before you again.

Conditions:

Result: