Rites
A Dubious Treasure
A shifty merchant seems to be peddling some suspicious stones... The luster, the purity—surely, these are diamonds!
ID: 5006138
Type: None
Tips: None
Duration: 1 days
Waits For: 3 days
Marked as New Only on First Occurrence: 0
Starts Automatically: No
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Survival, Stealth
Tag Tips Text:
- Business is always a matter of patience; if you don't buy today, there will always be another chance... Perhaps.
- When it comes to an investigation, subtlety is everything. You have but one chance.
- The trail is difficult to follow. Prepare yourself.
Random Text: None
Random Text Up:You attempt to shadow the merchant discreetly, hoping to uncover the true source of these questionable diamonds.
Type: Normal Result
Type Tips: Survival and Stealth determine your full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to win.
You attempt to shadow the merchant discreetly, hoping to uncover the true source of these questionable diamonds.
Type: Normal Result
Type Tips: Survival and Stealth determine your full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes.
Actions When Wait Expires
Conditions:
Result:
- Prompt:
You sensed a trap. After careful thought, you resisted the lure of diamonds. Of course, you lost the chance to deal with those merchants.
- Counter (7000792): Add 1
Action:
Conditions:
Result:
- Prompt:
Things have been tense lately. After careful thought, you resisted the lure of diamonds. Of course, you lost your last chance to deal with those merchants.
Action:
Slots
Suspicious Diamond
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Suspicious Diamond
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Suspicious Diamond
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
Perhaps there are clues to be found in the Dark Alley.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
With careful preparation, you can trace the diamonds' source in person or send any follower in your stead.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins. No bargaining, no exceptions.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins. No bargaining, no exceptions.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
10 Gold Coins. No bargaining, no exceptions.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Perhaps among the vagrants, there are clues to be found.
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumables to assist the investigation
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Activation Conditions
This rite has no activation conditions.
Outcome
Prior
This rite has no prior outcome.
Regular
You snap up all his diamonds in one go. The merchant weighs the heavy purse, beaming with joy as he bows repeatedly to thank you.
Conditions:
Result:
- Adjust Tag (Owned) of Slot #1: Add 1
- Adjust Tag (Owned) of Slot #2: Add 1
- Adjust Tag (Owned) of Slot #3: Add 1
You sort through the stones carefully—unbelievable, they really are diamonds! The merchant takes your payment, then packs up and disappears into the alleys, no doubt seeking his next wealthy customer.
Conditions:
Result:
- Adjust Tag (Owned) of Slot #1: Add 1
- Adjust Tag (Owned) of Slot #2: Add 1
You sort through the stones carefully—unbelievable, they really are diamonds! The merchant takes your payment, then packs up and disappears into the alleys, no doubt seeking his next wealthy customer.
Conditions:
Result:
- Adjust Tag (Owned) of Slot #1: Add 1
You keep to the shadow at a distance, watching silently without drawing attention—and without buying into these dubious gems.
Conditions:
- Not Slot #6 = 1
- Not Slot #7 = 1
- Not Slot #8 = 1
Extra
The outcome pleases you nonetheless. After all, who doesn't dream of snatching up these glittering trinkets at such a low price?
Conditions:
- Not Slot #5 = 1
- Any
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Counter (7000792) < 2
Result:
Action:
The outcome pleases you nonetheless. After all, who doesn't dream of snatching up these glittering trinkets at such a low price?
Conditions:
- Not Slot #5 = 1
- Any
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Counter (7000792) ≥ 2
Result:
Action:
This merchant shows unusual caution. He wanders through alleys in circles, changes sedan chairs twice, and finally slips into a light carriage bound for the outskirts.
[s5.name] follows at a distance. More than once, the merchant halts to scan his surroundings, clearly sensing something amiss, but [s5.name] conceals with skill each time and avoids detection. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...
Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...
At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!
Conditions:
- Slot #5 = 1
- Any
- Not Slot #6 = 1
- Not Slot #7 = 1
- Not Slot #8 = 1
- Any
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Roll #1: Tag Count (Survival) + Tag Count (Stealth) ≥ (10, 5)
Result:
Action:
Worse still, the merchant seems to remember your face. From that day forward, he never appears before you again.
Conditions:
- Slot #5 = 1
- Any
- Not Slot #6 = 1
- Not Slot #7 = 1
- Not Slot #8 = 1
- Any
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Roll #1: Tag Count (Survival) + Tag Count (Stealth) < (10, 5)
Result:
- No Show:
- Clean Slot #4: 1
- Clean Slot #9: 1
The merchant quickly sells off every last diamond. With hours of daylight left, he indulges himself—brothels, gaming houses, taverns—before staggering drunkenly into a light carriage bound for the outskirts.
[s5.name] follows at a distance. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...
Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...
At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!
Conditions:
- Slot #5 = 1
- All
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Roll #2: Tag Count (Survival) + Tag Count (Stealth) ≥ (5, 5)
Result:
Action:
The merchant quickly sells off every last diamond. With hours of daylight left, he indulges himself—brothels, gaming houses, taverns—and then vanishes without a trace. Cursed be him! He must have sensed your pursuit and remembered your face. From that day forward, he never appears before you again.
Conditions:
- Slot #5 = 1
- All
- Slot #6 = 1
- Slot #7 = 1
- Slot #8 = 1
- Roll #2: Tag Count (Survival) + Tag Count (Stealth) < (5, 5)
Result:
- No Show:
- Clean Slot #4: 1
- Clean Slot #9: 1
[s5.name] fixes eyes upon him.This merchant shows unusual caution. He wanders through alleys in circles, changes sedan chairs twice, and finally slips into a light carriage bound for the outskirts.
[s5.name] follows at a distance. More than once, the merchant halts to scan his surroundings, clearly sensing something amiss, but [s5.name] conceals with skill each time and avoids detection. After nearly half a day's journey, the barren land opens to reveal a vast pit before [s5.name]...
Wide at the rim but narrowing toward the bottom, it resembles a flattened funnel. Along its walls, a spiraling dirt path winds upward. From afar, dozens of laborers strain to push wheelbarrows laden with earth. Around the pit, freshly dug soil forms towering mounds, while emaciated figures crouch by the river, endlessly washing and sifting the dirt. Cruel overseers pace the rim with long whips, striking and cursing without pause...
At once, you understand: this is a hidden diamond mine—unknown to the Sultan, yet lying just beyond the capital, beneath his very gaze!
Conditions:
- Slot #5 = 1
- All
- Not Slot #6 = 1
- Not Slot #7 = 1
- Not Slot #8 = 1
- Roll #1: Tag Count (Survival) + Tag Count (Stealth) ≥ (10, 5)
Result:
Action:
Worse still, the merchant seems to remember your face. From that day forward, he never appears before you again.
Conditions:
- Slot #5 = 1
- All
- Not Slot #6 = 1
- Not Slot #7 = 1
- Not Slot #8 = 1
- Roll #1: Tag Count (Survival) + Tag Count (Stealth) < (10, 5)
Result:
- No Show:
- Clean Slot #4: 1
- Clean Slot #9: 1