Rites

Bloody Wealth

This natural diamond vein consumes vast amounts of labor daily to extract sparkling stones from deep underground.

ID: 5006140

Type: None

Tips: None

Duration: 3 days

Waits For: 0 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: Normal Result, Sociability, Wisdom, Physique, Stealth, Charisma, Combat

Tag Tips Text:

Random Text: None

Random Text Up:

Roll #1
Full Focus
Type: Fight Result
Type Tips: The manager's Sociability and Wisdom plus the slaves' Physique determine the full dice count.
Low Target: 10
Low Target Tips: You need at least 10 Successes to extract ore.
Roll #2
Silence
Type: Normal Result
Type Tips: The concealer's Sociability and Stealth determine the full dice count.
Low Target: 4
Low Target Tips: You need at least 4 Successes.
Roll #3
No Escapes
Type: Normal Result
Type Tips: The guards' Charisma and Combat determine the full dice count.
Low Target: 4
Low Target Tips: You need at least 4 Successes.
Roll #4
Listen up: there's an extremely valuable opportunity here...
Type: Normal Result
Type Tips: The recruiters' Stealth and Charisma determine the full dice count.
Low Target: 5
Low Target Tips: You need at least 5 Successes.

Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Overseer – requires Sociability and Wisdom

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #1 Has Tag (Wife) = 1
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #1 Has Card = Raed
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #1 Has Card = Alim
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
Slot #2
Concealer – requires Stealth and Sociability

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #2 Has Tag (Wife) = 1
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #2 Has Card = Raed
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #2 Has Card = Alim
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
Slot #3
Guard – requires Charisma and Combat

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

  • Type = Character

Pops:

  • Condition:
    • Slot #3 Has Tag (Wife) = 1
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #3 Has Card = Raed
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #3 Has Card = Alim
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
Slot #4
Mining Slave

Locks: Yes

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #5
Recruiter – requires Stealth and Charisma, or any unit designated as at your disposal

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops:

  • Condition:
    • Slot #5 Has Tag (Wife) = 1
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #5 Has Card = Raed
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition:
    • Slot #5 Has Card = Alim
    Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
  • Condition: Action:
    • Choose:
      • Self Pops:
        It probably wouldn't be wise to let this person know...
Slot #6
A consumable for assistance.

Locks: No

Is Key: No

Is Empty: Yes

Is Enemy: No

Conditions:

Pops: None

Slot #7
The Diamond Pit

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: You should be aware: this bloody enterprise is best kept from prying eyes.

Conditions:

Outcome

Prior

Breakthrough
A monstrous machine descends from above, shaking the earth and destroying the terrain. Countless laborers are buried, and many diamonds are crushed, but your haul is still considerable.

Such a violent display is unlikely to escape the Sultan's notice, but you should have been prepared when you resolved to enable it...

Conditions:

Result:

Regular

This rite has no regular outcome.

Extra

Work Halted
No workers are present in the mine today. Operations must cease.

Conditions:

After a full day of labor, not a single usable diamond is unearthed. Instead, one worker collapses and dies. Worthless wretch.

Conditions:

Result:

All the workers exhaust themselves in loyal service to you. They bring you a fair yield, and—pleasantly enough—there is now one less mouth to feed at supper.

—Signed, [s1.name].

Conditions:

Result:

All the workers exhaust themselves in loyal service to you. They bring you a fair yield, and—pleasantly enough—there is now one less mouth to feed at supper.

Conditions:

Result:

Damn that useless [s2.name]! Not even a handful of laborers can be kept under watch. One has escaped before the very eyes! You are in serious trouble now.

Conditions:

Result:

Cursed slaves! While your thoughts wandered for just a moment, one of them fled. You are in serious trouble now.

Conditions:

Result:

No voice is heard here but words of praise for you.

—Signed, [s2.name].

Conditions:

Great. No voice is heard here but words of praise for you.

Conditions:

A mere slave dares glare at the guards. He's done for.

Conditions:

Result:

The workers profess their devotion to you, choosing to remain in the mine and continue their labor. They swear not to return home until they unearth greater and finer diamonds for you.

—Signed, [s3.name].

Conditions:

The workers "volunteer" to remain in your mine and labor for you. How fortunate.

Conditions:

This Is Your Fate
[s5.name] works for you until death. [s5.gender] has no choice.

Conditions:

Result:

Beware of Fraud
With disappearances occurring one after another, suspicion runs high. No one believes [s5.name]'s promises.

Conditions:

I Do Not Lie
There is indeed boundless wealth here—but it belongs to you. Heh.

—Signed, [s5.name].

Conditions:

Result:

I Do Not Lie
Look upon the faces of those you deceived. Hah! Yet you did not lie—there truly is wealth without end. It simply belongs to you.

Conditions:

Result:

Rest in Peace, My Child
Badriyyah grants release to a worker crushed by exhaustion. From his dying body, she draws out one last essence—pure and untainted.

Conditions:

Result:

The cursed moon rises, and with it the damned night. Wretches of the earth, are you prepared to give your loyalty once more to Lord [player.name] when dawn comes?

Conditions:

Action: