Rites

Healing Wounds

Samir's imitation of the Water of Life appears capable of healing monsters' wounds.. though as for human, well, you have never tried.

ID: 5006144

Type: None

Tips: None

Duration: 1 days

Waits For: 1 days

Marked as New Only on First Occurrence: 0

Starts Automatically: No

Triggers Result Automatically: No

Tag Tips: None

Tag Tips Up: None

Tag Tips Text: None

Random Text: None

Random Text Up: None


Actions When Wait Expires

This rite has no actions when the wait expires.

Slots

Slot #1
Characters Who Need Treatment

Locks: No

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops:

  • Condition: Action:
    • Self Pops:
      The moment it smelled the potion, it struggled desperately to break free of your restraint and fled to who knew where.
  • Condition: Action:
    • Self Pops:
      I'd rather die than touch this again!
  • Condition: Action:
    • Self Pops:
      Sob, sob... no...
Slot #2
Imitation of the Water of Life

Locks: Yes

Is Key: No

Is Empty: No

Is Enemy: No

Conditions:

Pops: None

Activation Conditions

Tips: Some lives would rather suffer once than endure again.

Conditions:

Outcome

Prior

This rite has no prior outcome.

Regular

Gentle Healing
In an instant, the wound closes. [s1.name] nuzzles your hand fondly, as if asking for more.

Conditions:

Result:

The moment the medicine touches its wound, the poor animal shrieks in pain. You pin it down with your weight, fighting to keep it still—all for the sake of healing.

Conditions:

Result:

[s1.name] clenches the teeth, cursing through tears—you seldom see [s1.gender(him,her)] lose composure. Clearly, the pain is real.

Conditions:

Result:

Better a Short Pain than a Long One
No one warned you it would burn like this! Agony twists your face, tears streaming unchecked. If heaven granted you another chance, you would rather pay gold—or even die of the wound—than ever let this foul draught touch your flesh again.

Conditions:

Result:

Extra

This rite has no extra outcome.