So many of them... and their footsteps are all over the place.Type: Normal Result
Type Tips: [s7.name]'s Magic and Survival determine the pool of dice.
Low Target: 5
Low Target Tips: You need at least 5 Success.
Rites
Through your abuse of her power, the Queen of Jinn wove reality herself, thread by thread, until, at last, she found her opening. And with it, she took hold of those she had once blessed...
ID: 5006178
Type: None
Tips: None
Duration: 1 days
Waits For: 0 days
Marked as New Only on First Occurrence: 0
Starts Automatically: Yes
Triggers Result Automatically: No
Tag Tips: None
Tag Tips Up: Normal Result, Magic, Survival, Charisma
Tag Tips Text:
Random Text: None
Random Text Up:So many of them... and their footsteps are all over the place.
Type: Normal Result
Type Tips: [s7.name]'s Magic and Survival determine the pool of dice.
Low Target: 5
Low Target Tips: You need at least 5 Success.Lift the Queen's spell
Type: Normal Result
Type Tips: [s8.name]'s Magic and Charisma determine the pool of dice.
Low Target: 7
Low Target Tips: You need at least 7 Success.
This rite has no actions when the wait expires.
They run off, carrying the Queen's cage
Locks: Yes
Is Key: No
Is Empty: No
Is Enemy: Yes
Conditions:
Pops: None
The Blessed One
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The Blessed One
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The Blessed One
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The Blessed One
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
The Blessed One
Locks: Yes
Is Key: No
Is Empty: Yes
Is Enemy: Yes
Conditions:
Pops: None
Get them! This requires Magic and Survival.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Find someone to lift the Queen's spell. This requires Magic and Charisma.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
You'll need extra hands to bring them back alive.
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
Consumable
Locks: No
Is Key: No
Is Empty: Yes
Is Enemy: No
Conditions:
Pops: None
This rite has no activation conditions.
This rite has no prior outcome.
This rite has no regular outcome.
By the time you catch up to the Queen, she has already carried the victims too far. They stand at the crossroads now, that place of summoning, the one you could never find again.
Flowers erupt from the earth like an explosion. The air thickens with dust and petals, a fragrance so rich it drowns. And then, at last, the shadows of everyone fade into that floral sea... Only the Queen's cruel laughter remains.
Conditions:
Result:
You follow the trail of footprints and scattered petals, and corner the Queen of Jinn and the people she has beguiled. She means to perform the ritual again at the crossroads to return to her own world. Lucky for you, the enchanted ones have lost their wits. They fumble at simple tasks, clumsy and slow, obeying her frantic commands. You reach them before the ritual is complete.
Conditions:
The Queen hides her dominion deep within the blessing, a backdoor to their souls. Cracking this spell means finding the key to every door. One by one. Looks like you'll have to do this the hard way.
Conditions:
The Queen hides her dominion deep within the blessing, a backdoor to their souls. Cracking this spell means finding the key to every door. One by one.
In the end, she takes them all. Flees to her own world with everyone in tow. If only you hadn't been so greedy for her blessings. If only you'd brought more people.
Conditions:
Result:
The most powerful mind magic in the world is no match for a solid wooden club. You signal your people. Blows rain down, and the poor victims slump, unconscious. The Queen's cage is back in your hands. She curses your shamelessness, your ruthlessness to strike even your own people.
Conditions:
Result:
No time to explain. You summon a tornado, sweeping everyone into the sky. The jinn's glowing dust, the magic, the ritual... all of it.
You strain, stretch, catch the precious cage of the Queen as it falls, while the others are not so fortunate.
Conditions:
Result:
The Queen hides her dominion deep within the blessing, a backdoor to their souls. Cracking this spell means finding the key to every door. One by one. Lucky for you, you know your companions. You know the weak spots in their souls. With a magical shout from [s8.name], right on the head, everyone snaps awake and stops in their tracks. Now only the Queen of Jinn remains, still commanding and urging from her cage. What a naughty little jinn. You'll have to be more careful when you use her power from now on.
Conditions:
This rite is used in effects for the following entities.